mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
"debuginfo"
|
||||
{
|
||||
"SourceExeDir" "c:\sourcebeta"
|
||||
"SteamAppDir" "c:\valve\SteamTestPublic\steamapps\mikedussault\counter-strike source"
|
||||
|
||||
"SteamApp.Cfg"
|
||||
{
|
||||
"text" "SteamAppID=270"
|
||||
"text" "SteamAppUser=mikedussault"
|
||||
"text" "MinFootprintAutoRefresh=disable"
|
||||
// SteamInstallPath is added automatically by the SteamDebugHelper program.
|
||||
}
|
||||
|
||||
// These binaries get copied up to the steam directory for debugging.
|
||||
"binary" "bin\engine.dll"
|
||||
"binary" "cstrike\bin\server.dll"
|
||||
"binary" "cstrike\bin\client.dll"
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// SteamDebugHelper.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#if !defined(AFX_STDAFX_H__1427A276_CEDF_4CBC_82F1_31B639DB70A8__INCLUDED_)
|
||||
#define AFX_STDAFX_H__1427A276_CEDF_4CBC_82F1_31B639DB70A8__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
|
||||
|
||||
#include <afxwin.h> // MFC core and standard components
|
||||
#include <afxext.h> // MFC extensions
|
||||
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
|
||||
#ifndef _AFX_NO_AFXCMN_SUPPORT
|
||||
#include <afxcmn.h> // MFC support for Windows Common Controls
|
||||
#endif // _AFX_NO_AFXCMN_SUPPORT
|
||||
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_STDAFX_H__1427A276_CEDF_4CBC_82F1_31B639DB70A8__INCLUDED_)
|
||||
@@ -0,0 +1,79 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
// SteamDebugHelper.cpp : Defines the class behaviors for the application.
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "SteamDebugHelper.h"
|
||||
#include "SteamDebugHelperDlg.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CSteamDebugHelperApp
|
||||
|
||||
BEGIN_MESSAGE_MAP(CSteamDebugHelperApp, CWinApp)
|
||||
//{{AFX_MSG_MAP(CSteamDebugHelperApp)
|
||||
// NOTE - the ClassWizard will add and remove mapping macros here.
|
||||
// DO NOT EDIT what you see in these blocks of generated code!
|
||||
//}}AFX_MSG
|
||||
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CSteamDebugHelperApp construction
|
||||
|
||||
CSteamDebugHelperApp::CSteamDebugHelperApp()
|
||||
{
|
||||
// TODO: add construction code here,
|
||||
// Place all significant initialization in InitInstance
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// The one and only CSteamDebugHelperApp object
|
||||
|
||||
CSteamDebugHelperApp theApp;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CSteamDebugHelperApp initialization
|
||||
|
||||
BOOL CSteamDebugHelperApp::InitInstance()
|
||||
{
|
||||
// Standard initialization
|
||||
// If you are not using these features and wish to reduce the size
|
||||
// of your final executable, you should remove from the following
|
||||
// the specific initialization routines you do not need.
|
||||
|
||||
#ifdef _AFXDLL
|
||||
Enable3dControls(); // Call this when using MFC in a shared DLL
|
||||
#else
|
||||
Enable3dControlsStatic(); // Call this when linking to MFC statically
|
||||
#endif
|
||||
|
||||
CSteamDebugHelperDlg dlg;
|
||||
m_pMainWnd = &dlg;
|
||||
int nResponse = dlg.DoModal();
|
||||
if (nResponse == IDOK)
|
||||
{
|
||||
// TODO: Place code here to handle when the dialog is
|
||||
// dismissed with OK
|
||||
}
|
||||
else if (nResponse == IDCANCEL)
|
||||
{
|
||||
// TODO: Place code here to handle when the dialog is
|
||||
// dismissed with Cancel
|
||||
}
|
||||
|
||||
// Since the dialog has been closed, return FALSE so that we exit the
|
||||
// application, rather than start the application's message pump.
|
||||
return FALSE;
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
// SteamDebugHelper.h : main header file for the STEAMDEBUGHELPER application
|
||||
//
|
||||
|
||||
#if !defined(AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_)
|
||||
#define AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#ifndef __AFXWIN_H__
|
||||
#error include 'stdafx.h' before including this file for PCH
|
||||
#endif
|
||||
|
||||
#include "resource.h" // main symbols
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CSteamDebugHelperApp:
|
||||
// See SteamDebugHelper.cpp for the implementation of this class
|
||||
//
|
||||
|
||||
class CSteamDebugHelperApp : public CWinApp
|
||||
{
|
||||
public:
|
||||
CSteamDebugHelperApp();
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CSteamDebugHelperApp)
|
||||
public:
|
||||
virtual BOOL InitInstance();
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
|
||||
//{{AFX_MSG(CSteamDebugHelperApp)
|
||||
// NOTE - the ClassWizard will add and remove member functions here.
|
||||
// DO NOT EDIT what you see in these blocks of generated code !
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_)
|
||||
@@ -0,0 +1,184 @@
|
||||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
|
||||
"#define _AFX_NO_OLE_RESOURCES\r\n"
|
||||
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
|
||||
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
|
||||
"\r\n"
|
||||
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
|
||||
"#ifdef _WIN32\r\n"
|
||||
"LANGUAGE 9, 1\r\n"
|
||||
"#pragma code_page(1252)\r\n"
|
||||
"#endif //_WIN32\r\n"
|
||||
"#include ""res\\SteamDebugHelper.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
|
||||
"#include ""afxres.rc"" // Standard components\r\n"
|
||||
"#endif\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "res\\SteamDebugHelper.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_STEAMDEBUGHELPER_DIALOG DIALOGEX 0, 0, 220, 166
|
||||
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
|
||||
EXSTYLE WS_EX_APPWINDOW
|
||||
CAPTION "SteamDebugHelper - No File"
|
||||
FONT 8, "MS Sans Serif"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "&Setup For Debugging",ID_SETUP_FOR_DEBUGGING,40,19,139,
|
||||
14,WS_DISABLED
|
||||
PUSHBUTTON "&Un-setup For Debugging",ID_UNSETUP_FOR_DEBUGGING,40,38,
|
||||
139,14,WS_DISABLED
|
||||
PUSHBUTTON "&Choose Config File",ID_EDIT_CHOOSE_CONFIG_FILE,40,78,
|
||||
139,14
|
||||
PUSHBUTTON "&Edit Config File",ID_EDIT_CONFIG_FILE,40,97,139,14,
|
||||
WS_DISABLED
|
||||
PUSHBUTTON "&Launch Steam.exe",ID_START_STEAM,40,116,139,14
|
||||
PUSHBUTTON "&Quit",IDCANCEL,7,145,206,14
|
||||
GROUPBOX "Debug",IDC_STATIC,7,7,206,54
|
||||
GROUPBOX "Setup",IDC_STATIC,7,65,206,72
|
||||
END
|
||||
|
||||
|
||||
#ifndef _MAC
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,0,1
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904B0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "\0"
|
||||
VALUE "FileDescription", "SteamDebugHelper MFC Application\0"
|
||||
VALUE "FileVersion", "1, 0, 0, 1\0"
|
||||
VALUE "InternalName", "SteamDebugHelper\0"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2004\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
VALUE "OriginalFilename", "SteamDebugHelper.EXE\0"
|
||||
VALUE "ProductName", "SteamDebugHelper Application\0"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // !_MAC
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_STEAMDEBUGHELPER_DIALOG, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 213
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 159
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
#define _AFX_NO_SPLITTER_RESOURCES
|
||||
#define _AFX_NO_OLE_RESOURCES
|
||||
#define _AFX_NO_TRACKER_RESOURCES
|
||||
#define _AFX_NO_PROPERTY_RESOURCES
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE 9, 1
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
#include "res\SteamDebugHelper.rc2" // non-Microsoft Visual C++ edited resources
|
||||
#include "afxres.rc" // Standard components
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
@@ -0,0 +1,261 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="SteamDebugHelper"
|
||||
ProjectGUID="{288FA186-3A0A-4003-ACC5-3813D62D6F32}"
|
||||
SccProjectName=""
|
||||
SccAuxPath=""
|
||||
SccLocalPath=""
|
||||
SccProvider=""
|
||||
Keyword="MFCProj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="1"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\public,..\..\public\tier1"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="stdafx.h"
|
||||
PrecompiledHeaderFile=".\Debug/SteamDebugHelper.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="if exist ..\..\..\game\bin\SteamDebugHelper.exe del /f ..\..\..\game\bin\SteamDebugHelper.exe
|
||||
copy "$(TargetPath)" ..\..\..\game\bin
|
||||
"
|
||||
Outputs="..\..\..\game\bin\SteamDebugHelper.exe"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="nafxcwd.lib libcmtd.lib"
|
||||
OutputFile=".\Debug/SteamDebugHelper.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/SteamDebugHelper.pdb"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/SteamDebugHelper.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="1"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\public,..\..\public\tier1"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough="stdafx.h"
|
||||
PrecompiledHeaderFile=".\Release/SteamDebugHelper.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="if exist ..\..\..\game\bin\SteamDebugHelper.exe del /f ..\..\..\game\bin\SteamDebugHelper.exe
|
||||
copy "$(TargetPath)" ..\..\..\game\bin
|
||||
"
|
||||
Outputs="..\..\..\game\bin\SteamDebugHelper.exe"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="nafxcw.lib libcmt.lib"
|
||||
OutputFile=".\Release/SteamDebugHelper.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ProgramDatabaseFile=".\Release/SteamDebugHelper.pdb"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/SteamDebugHelper.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath="..\..\public\tier0\memoverride.cpp">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="StdAfx.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="SteamDebugHelper.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="SteamDebugHelper.rc">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="SteamDebugHelperDlg.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="Resource.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="StdAfx.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="SteamDebugHelper.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="SteamDebugHelperDlg.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
<File
|
||||
RelativePath="res\SteamDebugHelper.ico">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="res\SteamDebugHelper.rc2">
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="ReadMe.txt">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\lib\public\tier0.lib">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\lib\public\tier1.lib">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\lib\public\vstdlib.lib">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description=""
|
||||
CommandLine=""/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -0,0 +1,384 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
// SteamDebugHelperDlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "SteamDebugHelper.h"
|
||||
#include "SteamDebugHelperDlg.h"
|
||||
#include "filesystem.h"
|
||||
#include "interface.h"
|
||||
#include "filesystem_tools.h"
|
||||
#include <io.h>
|
||||
#include <direct.h>
|
||||
#include "tier0/icommandline.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
#define CHECK( cmd ) \
|
||||
if ( !(cmd) ) \
|
||||
Error( "%s failed", #cmd );
|
||||
|
||||
#define CHECK_1STR( cmd, a ) \
|
||||
if ( !(cmd) ) \
|
||||
Error( "%s failed (%s)", #cmd, a );
|
||||
|
||||
#define CHECK_2STR( cmd, a, b ) \
|
||||
if ( !(cmd) ) \
|
||||
Error( "%s failed (%s, %s)", #cmd, a, b );
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CSteamDebugHelperDlg dialog
|
||||
|
||||
CSteamDebugHelperDlg::CSteamDebugHelperDlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(CSteamDebugHelperDlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(CSteamDebugHelperDlg)
|
||||
// NOTE: the ClassWizard will add member initialization here
|
||||
//}}AFX_DATA_INIT
|
||||
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
|
||||
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
|
||||
}
|
||||
|
||||
void CSteamDebugHelperDlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(CSteamDebugHelperDlg)
|
||||
// NOTE: the ClassWizard will add DDX and DDV calls here
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(CSteamDebugHelperDlg, CDialog)
|
||||
//{{AFX_MSG_MAP(CSteamDebugHelperDlg)
|
||||
ON_WM_PAINT()
|
||||
ON_WM_QUERYDRAGICON()
|
||||
ON_BN_CLICKED(ID_SETUP_FOR_DEBUGGING, OnSetupForDebugging)
|
||||
ON_BN_CLICKED(ID_UNSETUP_FOR_DEBUGGING, OnUnsetupForDebugging)
|
||||
ON_BN_CLICKED(ID_START_STEAM, OnStartSteam)
|
||||
ON_BN_CLICKED(ID_EDIT_CONFIG_FILE, OnEditConfigFile)
|
||||
ON_BN_CLICKED(ID_EDIT_CHOOSE_CONFIG_FILE, OnEditChooseConfigFile)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CSteamDebugHelperDlg message handlers
|
||||
|
||||
SpewRetval_t MySpewOutput( SpewType_t spewType, char const *pMsg )
|
||||
{
|
||||
if ( spewType == SPEW_ERROR )
|
||||
{
|
||||
::MessageBox( NULL, pMsg, "Error", MB_OK | MB_TASKMODAL );
|
||||
TerminateProcess( GetCurrentProcess(), 1 );
|
||||
}
|
||||
|
||||
if ( spewType == SPEW_ASSERT )
|
||||
return SPEW_DEBUGGER;
|
||||
|
||||
return SPEW_CONTINUE;
|
||||
}
|
||||
|
||||
|
||||
BOOL CSteamDebugHelperDlg::OnInitDialog()
|
||||
{
|
||||
CDialog::OnInitDialog();
|
||||
|
||||
// Set the icon for this dialog. The framework does this automatically
|
||||
// when the application's main window is not a dialog
|
||||
SetIcon(m_hIcon, TRUE); // Set big icon
|
||||
SetIcon(m_hIcon, FALSE); // Set small icon
|
||||
|
||||
SpewOutputFunc( MySpewOutput );
|
||||
|
||||
// Load the file system.
|
||||
CommandLine()->CreateCmdLine( __argc, __argv );
|
||||
FileSystem_Init( NULL, 0, FS_INIT_COMPATIBILITY_MODE );
|
||||
|
||||
if ( __argc >= 2 )
|
||||
{
|
||||
SetConfigFilename( __argv[1] );
|
||||
}
|
||||
|
||||
// Make sure the config file parses.
|
||||
KeyValues *pTest = LoadConfigFile();
|
||||
pTest->deleteThis();
|
||||
|
||||
return TRUE; // return TRUE unless you set the focus to a control
|
||||
}
|
||||
|
||||
// If you add a minimize button to your dialog, you will need the code below
|
||||
// to draw the icon. For MFC applications using the document/view model,
|
||||
// this is automatically done for you by the framework.
|
||||
|
||||
void CSteamDebugHelperDlg::OnPaint()
|
||||
{
|
||||
if (IsIconic())
|
||||
{
|
||||
CPaintDC dc(this); // device context for painting
|
||||
|
||||
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
|
||||
|
||||
// Center icon in client rectangle
|
||||
int cxIcon = GetSystemMetrics(SM_CXICON);
|
||||
int cyIcon = GetSystemMetrics(SM_CYICON);
|
||||
CRect rect;
|
||||
GetClientRect(&rect);
|
||||
int x = (rect.Width() - cxIcon + 1) / 2;
|
||||
int y = (rect.Height() - cyIcon + 1) / 2;
|
||||
|
||||
// Draw the icon
|
||||
dc.DrawIcon(x, y, m_hIcon);
|
||||
}
|
||||
else
|
||||
{
|
||||
CDialog::OnPaint();
|
||||
}
|
||||
}
|
||||
|
||||
// The system calls this to obtain the cursor to display while the user drags
|
||||
// the minimized window.
|
||||
HCURSOR CSteamDebugHelperDlg::OnQueryDragIcon()
|
||||
{
|
||||
return (HCURSOR) m_hIcon;
|
||||
}
|
||||
|
||||
|
||||
KeyValues* CSteamDebugHelperDlg::LoadConfigFile()
|
||||
{
|
||||
if ( m_ConfigFilename.GetLength() == 0 )
|
||||
return NULL;
|
||||
|
||||
KeyValues *pKV = ::new KeyValues( "" );
|
||||
if ( !pKV->LoadFromFile( g_pFileSystem, m_ConfigFilename ) )
|
||||
{
|
||||
Error( "Error parsing %s.", m_ConfigFilename );
|
||||
}
|
||||
|
||||
|
||||
// Get values from the kv file.
|
||||
m_pSteamAppCfg = pKV->FindKey( "SteamApp.Cfg" );
|
||||
m_pSourceExeDir = pKV->GetString( "SourceExeDir", NULL );
|
||||
m_pSteamAppDir = pKV->GetString( "SteamAppDir", NULL );
|
||||
if ( !m_pSteamAppCfg || !m_pSourceExeDir || !m_pSteamAppDir )
|
||||
Error( "Missing one or more keys in the config file." );
|
||||
|
||||
// Steam base dir is the app dir but 3 slashes back.
|
||||
Q_strncpy( m_SteamBaseDir, m_pSteamAppDir, sizeof( m_SteamBaseDir ) );
|
||||
for ( int i=0; i < 3; i++ )
|
||||
{
|
||||
char *pSlash = strrchr( m_SteamBaseDir, '/' );
|
||||
if ( !pSlash )
|
||||
pSlash = strrchr( m_SteamBaseDir, '\\' );
|
||||
|
||||
if ( !pSlash )
|
||||
Error( "SteamAppDir %s invalid.", m_pSteamAppDir );
|
||||
else
|
||||
*pSlash = 0;
|
||||
}
|
||||
return pKV;
|
||||
}
|
||||
|
||||
|
||||
void CSteamDebugHelperDlg::OnSetupForDebugging()
|
||||
{
|
||||
char src[512], dest[512];
|
||||
KeyValues *pCur;
|
||||
KeyValues *pKV = LoadConfigFile();
|
||||
if ( !pKV )
|
||||
return;
|
||||
|
||||
HCURSOR hOldCursor = GetCursor();
|
||||
SetCursor( LoadCursor( AfxGetInstanceHandle(), IDC_WAIT ) );
|
||||
|
||||
// steam.dll
|
||||
Q_snprintf( src, sizeof( src ), "%s\\steam.dll", m_SteamBaseDir );
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\steam.dll", m_pSteamAppDir );
|
||||
CHECK_2STR( CopyFile( src, dest, false ), src, dest );
|
||||
|
||||
// steam.cfg
|
||||
Q_snprintf( src, sizeof( src ), "%s\\steam.cfg", m_SteamBaseDir );
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\steam.cfg", m_pSteamAppDir );
|
||||
CopyFile( src, dest, false );
|
||||
|
||||
// now build steamapp.cfg
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\SteamApp.cfg", m_pSteamAppDir );
|
||||
FILE *fp = fopen( dest, "wt" );
|
||||
CHECK( fp );
|
||||
for ( pCur=m_pSteamAppCfg->GetFirstValue(); pCur; pCur=pCur->GetNextValue() )
|
||||
{
|
||||
fprintf( fp, "%s\n", pCur->GetString() );
|
||||
}
|
||||
fprintf( fp, "SteamInstallPath=\"%s\"", m_SteamBaseDir );
|
||||
fclose( fp );
|
||||
|
||||
// Now copy each binary up there and make it read-only.
|
||||
for ( pCur=pKV->GetFirstValue(); pCur; pCur=pCur->GetNextValue() )
|
||||
{
|
||||
const char *pName = pCur->GetName();
|
||||
if ( Q_stricmp( pName, "binary" ) == 0 )
|
||||
{
|
||||
Q_snprintf( src, sizeof( src ), "%s\\%s", m_pSourceExeDir, pCur->GetString() );
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\%s", m_pSteamAppDir, pCur->GetString() );
|
||||
|
||||
if ( _access( dest, 0 ) == 0 )
|
||||
{
|
||||
CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL ), dest );
|
||||
}
|
||||
|
||||
CHECK_2STR( CopyFile( src, dest, false ), src, dest );
|
||||
CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL | FILE_ATTRIBUTE_READONLY ), dest );
|
||||
}
|
||||
}
|
||||
|
||||
SetCursor( hOldCursor );
|
||||
|
||||
MessageBox( "Setup successfully!", MB_OK );
|
||||
|
||||
//pKV->deleteThis(); // note: leak the memory here knowingly to avoid warnings from the stupid way keyvalues overload memory allocation
|
||||
}
|
||||
|
||||
void CSteamDebugHelperDlg::OnUnsetupForDebugging()
|
||||
{
|
||||
KeyValues *pKV = LoadConfigFile();
|
||||
|
||||
char dest[512];
|
||||
KeyValues *pCur;
|
||||
|
||||
// Delete the steamapp.cfg, steam.dll, and steam.cfg files.
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\steam.dll", m_pSteamAppDir );
|
||||
CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL ), dest );
|
||||
CHECK_1STR( DeleteFile( dest ), dest );
|
||||
|
||||
// steam.cfg
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\steam.cfg", m_pSteamAppDir );
|
||||
SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL );
|
||||
DeleteFile( dest );
|
||||
|
||||
// steamapp.cfg
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\steamapp.cfg", m_pSteamAppDir );
|
||||
CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL ), dest );
|
||||
CHECK_1STR( DeleteFile( dest ), dest );
|
||||
|
||||
for ( pCur=pKV->GetFirstValue(); pCur; pCur=pCur->GetNextValue() )
|
||||
{
|
||||
const char *pName = pCur->GetName();
|
||||
if ( Q_stricmp( pName, "binary" ) == 0 )
|
||||
{
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\%s", m_pSteamAppDir, pCur->GetString() );
|
||||
if ( _access( dest, 0 ) == 0 )
|
||||
{
|
||||
CHECK_1STR( SetFileAttributes( dest, FILE_ATTRIBUTE_NORMAL ), dest );
|
||||
|
||||
CHECK_1STR( DeleteFile( dest ), dest );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MessageBox( "Un-setup successfully!", MB_OK );
|
||||
|
||||
//pKV->deleteThis(); // note: leak the memory here knowingly to avoid warnings from the stupid way keyvalues overload memory allocation
|
||||
}
|
||||
|
||||
void CSteamDebugHelperDlg::OnStartSteam()
|
||||
{
|
||||
STARTUPINFO si;
|
||||
memset( &si, 0, sizeof( si ) );
|
||||
si.cb = sizeof( si );
|
||||
|
||||
PROCESS_INFORMATION pi;
|
||||
|
||||
char dest[512];
|
||||
Q_snprintf( dest, sizeof( dest ), "%s\\steam.exe", m_SteamBaseDir );
|
||||
CreateProcess(
|
||||
dest, // app name
|
||||
NULL, // command line
|
||||
NULL, // process attr
|
||||
NULL, // thread attr
|
||||
false, // inherit handles
|
||||
0, // flags
|
||||
NULL, // environment
|
||||
m_SteamBaseDir, // cur directory
|
||||
&si, // startup info
|
||||
&pi // process info
|
||||
);
|
||||
}
|
||||
|
||||
void CSteamDebugHelperDlg::OnEditConfigFile()
|
||||
{
|
||||
char str[512];
|
||||
Q_snprintf( str, sizeof( str ), "notepad \"%s\"", m_ConfigFilename );
|
||||
|
||||
STARTUPINFO si;
|
||||
memset( &si, 0, sizeof( si ) );
|
||||
si.cb = sizeof( si );
|
||||
|
||||
PROCESS_INFORMATION pi;
|
||||
|
||||
CreateProcess(
|
||||
NULL, // app name
|
||||
str, // command line
|
||||
NULL, // process attr
|
||||
NULL, // thread attr
|
||||
false, // inherit handles
|
||||
0, // flags
|
||||
NULL, // environment
|
||||
NULL, // cur directory
|
||||
&si, // startup info
|
||||
&pi // process info
|
||||
);
|
||||
}
|
||||
|
||||
void CSteamDebugHelperDlg::OnEditChooseConfigFile()
|
||||
{
|
||||
CFileDialog dlg(
|
||||
true,
|
||||
"cfg",
|
||||
NULL,
|
||||
0,
|
||||
"CFG Files (*.cfg)|*.cfg||",
|
||||
this );
|
||||
|
||||
if ( dlg.DoModal() == IDOK )
|
||||
{
|
||||
SetConfigFilename( dlg.GetPathName() );
|
||||
}
|
||||
}
|
||||
|
||||
void CSteamDebugHelperDlg::SetConfigFilename( const char *pName )
|
||||
{
|
||||
char absPath[MAX_PATH];
|
||||
MakeAbsolutePath( absPath, sizeof( absPath ), pName );
|
||||
|
||||
if ( _access( absPath, 0 ) == 0 )
|
||||
{
|
||||
m_ConfigFilename = absPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
char str[512];
|
||||
Q_snprintf( str, sizeof( str ), "%s doesn't exist.", absPath );
|
||||
AfxMessageBox( str, MB_OK );
|
||||
return;
|
||||
}
|
||||
|
||||
m_ConfigFilename = absPath;
|
||||
|
||||
const char *pConfigFilename = absPath;
|
||||
const char *pTest1 = strrchr( pConfigFilename, '\\' ) + 1;
|
||||
const char *pTest2 = strrchr( pConfigFilename, '/' ) + 1;
|
||||
const char *pBaseName = max( pTest1, max( pTest2, pConfigFilename ) );
|
||||
SetWindowText( CString( "SteamDebugHelper - " ) + pBaseName );
|
||||
|
||||
::EnableWindow( ::GetDlgItem( m_hWnd, ID_EDIT_CONFIG_FILE ), true );
|
||||
::EnableWindow( ::GetDlgItem( m_hWnd, ID_SETUP_FOR_DEBUGGING ), true );
|
||||
::EnableWindow( ::GetDlgItem( m_hWnd, ID_UNSETUP_FOR_DEBUGGING ), true );
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
// SteamDebugHelperDlg.h : header file
|
||||
//
|
||||
|
||||
#if !defined(AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_)
|
||||
#define AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#include "KeyValues.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CSteamDebugHelperDlg dialog
|
||||
|
||||
class CSteamDebugHelperDlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
CSteamDebugHelperDlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(CSteamDebugHelperDlg)
|
||||
enum { IDD = IDD_STEAMDEBUGHELPER_DIALOG };
|
||||
// NOTE: the ClassWizard will add data members here
|
||||
//}}AFX_DATA
|
||||
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CSteamDebugHelperDlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
void SetConfigFilename( const char *pName );
|
||||
|
||||
CString m_ConfigFilename;
|
||||
KeyValues* LoadConfigFile();
|
||||
|
||||
|
||||
// Extracted from the kv file.
|
||||
const char *m_pSourceExeDir;
|
||||
KeyValues *m_pSteamAppCfg;
|
||||
|
||||
const char *m_pSteamAppDir;
|
||||
char m_SteamBaseDir[512];
|
||||
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
HICON m_hIcon;
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(CSteamDebugHelperDlg)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnPaint();
|
||||
afx_msg HCURSOR OnQueryDragIcon();
|
||||
afx_msg void OnSetupForDebugging();
|
||||
afx_msg void OnUnsetupForDebugging();
|
||||
afx_msg void OnStartSteam();
|
||||
afx_msg void OnEditConfigFile();
|
||||
afx_msg void OnEditChooseConfigFile();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_STEAMDEBUGHELPERDLG_H__E56B9648_8997_47D7_BEE1_CA0B572B380B__INCLUDED_)
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,13 @@
|
||||
//
|
||||
// STEAMDEBUGHELPER.RC2 - resources Microsoft Visual C++ does not edit directly
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#error this file is not editable by Microsoft Visual C++
|
||||
#endif //APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Add manually edited resources here...
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -0,0 +1,29 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//
|
||||
//=============================================================================//
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Developer Studio generated include file.
|
||||
// Used by SteamDebugHelper.rc
|
||||
//
|
||||
#define ID_UNSETUP_FOR_DEBUGGING 3
|
||||
#define IDD_STEAMDEBUGHELPER_DIALOG 102
|
||||
#define IDR_MAINFRAME 128
|
||||
#define ID_SETUP_FOR_DEBUGGING 1004
|
||||
#define ID_START_STEAM 1005
|
||||
#define ID_EDIT_CONFIG_FILE 1006
|
||||
#define ID_EDIT_CHOOSE_CONFIG_FILE 1007
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 129
|
||||
#define _APS_NEXT_COMMAND_VALUE 32771
|
||||
#define _APS_NEXT_CONTROL_VALUE 1005
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user