This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
15370 changed files with 5489726 additions and 0 deletions
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dialog for selecting game configurations
//
//=====================================================================================//
#include <windows.h>
#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include <vgui/ISystem.h>
#include <vgui_controls/MessageBox.h>
#include "matsys_controls/QCGenerator.h"
#include "CQCGenMain.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
CQCGenMain *g_pCQCGenMain = NULL;
class CModalPreserveMessageBox : public vgui::MessageBox
{
public:
CModalPreserveMessageBox(const char *title, const char *text, vgui::Panel *parent)
: vgui::MessageBox( title, text, parent )
{
m_PrevAppFocusPanel = vgui::input()->GetAppModalSurface();
}
~CModalPreserveMessageBox()
{
vgui::input()->SetAppModalSurface( m_PrevAppFocusPanel );
}
public:
vgui::VPANEL m_PrevAppFocusPanel;
};
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CQCGenMain::CQCGenMain( Panel *parent, const char *pszPath, const char *pszScene , const char *name ) : BaseClass( parent, name ), m_bChanged( false )
{
Assert( !g_pCQCGenMain );
g_pCQCGenMain = this;
SetMinimizeButtonVisible( true );
SetSize( 846, 770 );
SetMinimumSize(846, 770);
char szTitle[MAX_PATH];
strcpy( szTitle, pszPath );
strcat( szTitle, "\\" );
strcat( szTitle, pszScene );
SetTitle( szTitle, true );
m_pQCGenerator = new CQCGenerator( this, pszPath, pszScene );
}
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
CQCGenMain::~CQCGenMain()
{
g_pCQCGenMain = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Kills the whole app on close
//-----------------------------------------------------------------------------
void CQCGenMain::OnClose( void )
{
BaseClass::OnClose();
ivgui()->Stop();
}
//-----------------------------------------------------------------------------
// Purpose: Parse commands coming in from the VGUI dialog
//-----------------------------------------------------------------------------
void CQCGenMain::OnCommand( const char *command )
{
BaseClass::OnCommand( command );
}
void CQCGenMain::OnRefresh()
{
Repaint();
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MDRIPPERMAIN_H
#define MDRIPPERMAIN_H
#ifdef _WIN32
#pragma once
#endif
#include "matsys_controls/QCGenerator.h"
#include <vgui_controls/Frame.h>
#include <FileSystem.h>
#include "vgui/IScheme.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Main dialog for media browser
//-----------------------------------------------------------------------------
class CQCGenMain : public Frame
{
DECLARE_CLASS_SIMPLE( CQCGenMain, Frame );
public:
CQCGenerator *m_pQCGenerator;
CQCGenMain(Panel *parent, const char *name, const char *pszMDParam, const char *pszCollisionParam );
virtual ~CQCGenMain();
protected:
virtual void OnClose();
virtual void OnCommand( const char *command );
private:
void SetGlobalConfig( const char *modDir );
vgui::ComboBox *m_pConfigCombo;
bool m_bChanged;
vgui::MenuBar *m_pMenuBar;
vgui::Panel *m_pClientArea;
MESSAGE_FUNC( OnRefresh, "refresh" );
};
extern CQCGenMain *g_pCQCGenMain;
#endif // MDRIPPERMAIN_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef ELEMENTVIEWER_H
#define ELEMENTVIEWER_H
#ifdef _WIN32
#pragma once
#endif
namespace vgui
{
class ISurface;
class IVGui;
class IPanel;
}
class IFileSystem;
//class IMaterialSystem;
class IMatSystemSurface;
/*
extern IFileSystem *g_pFileSystem;
extern IMaterialSystem *g_pMaterialSystem;
extern IMatSystemSurface *g_pMatSystemSurface;
extern vgui::ISurface *g_pVGuiSurface;
extern vgui::IVGui *g_pVGui;
extern vgui::IPanel *g_pVGuiPanel;
*/
#endif // ELEMENTVIEWER_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Configuration utility
//
//===========================================================================//
#include <windows.h>
#include <io.h>
#include <stdio.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Panel.h>
#include "appframework/tier3app.h"
#include "tier0/icommandline.h"
#include "inputsystem/iinputsystem.h"
#include "matsys_controls/QCGenerator.h"
#include "filesystem_init.h"
#include "CQCGenMain.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#define QCGENERATOR_MAIN_PATH_ID "MAIN"
#define QCGENERATOR_WRITE_PATH "DEFAULT_WRITE_PATH"
CQCGenMain *g_pMainFrame = 0;
// Dummy window
static WNDCLASS staticWndclass = { NULL };
static ATOM staticWndclassAtom = 0;
static HWND staticHwnd = 0;
// List of our game configs, as read from the gameconfig.txt file
//HANDLE g_dwChangeHandle = NULL;
char pszPath[MAX_PATH];
char pszScene[MAX_PATH];
//-----------------------------------------------------------------------------
// Purpose: Copy a string into a CUtlVector of characters
//-----------------------------------------------------------------------------
void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc )
{
dest.EnsureCount( (int) (strlen( pSrc ) + 1) );
Q_strncpy( dest.Base(), pSrc, dest.Count() );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const char
//-----------------------------------------------------------------------------
const char *GetBaseDirectory( void )
{
static char path[MAX_PATH] = {0};
if ( path[0] == 0 )
{
GetModuleFileName( (HMODULE)GetAppInstance(), path, sizeof( path ) );
Q_StripLastDir( path, sizeof( path ) ); // Get rid of the filename.
Q_StripTrailingSlash( path );
}
return path;
}
//-----------------------------------------------------------------------------
// Purpose: Setup all our VGUI info
//-----------------------------------------------------------------------------
void InitializeVGUI( void )
{
vgui::ivgui()->SetSleep(false);
// Init the surface
vgui::Panel *pPanel = new vgui::Panel( NULL, "TopPanel" );
pPanel->SetVisible(true);
vgui::surface()->SetEmbeddedPanel(pPanel->GetVPanel());
// load the scheme
vgui::scheme()->LoadSchemeFromFile( "resource/sourcescheme.res", NULL );
// localization
g_pVGuiLocalize->AddFile( "resource/platform_%language%.txt");
g_pVGuiLocalize->AddFile( "resource/vgui_%language%.txt");
g_pVGuiLocalize->AddFile( "QCGenerator_english.txt");
// Start vgui
vgui::ivgui()->Start();
// add our main window
g_pMainFrame = new CQCGenMain( pPanel, pszPath, pszScene, "CQCGenMain" );
// show main window
g_pMainFrame->MoveToCenterOfScreen();
g_pMainFrame->Activate();
g_pMainFrame->SetSizeable( true );
g_pMainFrame->SetMenuButtonVisible( true );
}
//-----------------------------------------------------------------------------
// Purpose: Stop VGUI
//-----------------------------------------------------------------------------
void ShutdownVGUI( void )
{
delete g_pMainFrame;
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CQCGeneratorApp : public CVguiSteamApp
{
typedef CVguiSteamApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit();
virtual int Main();
virtual void PostShutdown();
virtual void Destroy() {}
};
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CQCGeneratorApp );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CQCGeneratorApp::Create()
{
AppSystemInfo_t appSystems[] =
{
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
return AddSystems( appSystems );
}
//-----------------------------------------------------------------------------
// Purpose: Entry point
//-----------------------------------------------------------------------------
bool CQCGeneratorApp::PreInit()
{
if ( !BaseClass::PreInit() )
return false;
FileSystem_SetErrorMode( FS_ERRORMODE_AUTO );
// We only want to use the gameinfo.txt that is in the bin\vconfig directory.
char dirName[MAX_PATH];
Q_strncpy( dirName, GetBaseDirectory(), sizeof( dirName ) );
Q_AppendSlash( dirName, sizeof( dirName ) );
Q_strncat( dirName, "QCGenerator", sizeof( dirName ), COPY_ALL_CHARACTERS );
if ( !BaseClass::SetupSearchPaths( dirName, true, true ) )
{
::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK );
return false;
}
// the "base dir" so we can scan mod name
g_pFullFileSystem->AddSearchPath( GetBaseDirectory(), QCGENERATOR_MAIN_PATH_ID );
// the main platform dir
g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM", PATH_ADD_TO_HEAD );
g_pFullFileSystem->AddSearchPath( ".\\QCGenerator\\", QCGENERATOR_WRITE_PATH, PATH_ADD_TO_HEAD );
return true;
}
void CQCGeneratorApp::PostShutdown()
{
BaseClass::PostShutdown();
}
//-----------------------------------------------------------------------------
// Purpose: Entry point
//-----------------------------------------------------------------------------
int CQCGeneratorApp::Main()
{
if ( CommandLine()->ParmValue( "-path" ) )
{
Q_strcpy( pszPath, CommandLine()->ParmValue( "-path" ) );
}
else
{
::MessageBox( NULL, "Usage: QCGenerator.exe -path [path to smd files] -scene [name of scene]\n", "Error", MB_OK );
return 0;
}
if ( CommandLine()->ParmValue( "-scene" ) )
{
Q_strcpy( pszScene, CommandLine()->ParmValue( "-scene" ) );
}
else
{
::MessageBox( NULL, "Usage: QCGenerator.exe -path [path to smd files] -scene [name of scene]\n", "Error", MB_OK );
return 0;
}
// Run app frame loop
InitializeVGUI();
// Run the app
while (vgui::ivgui()->IsRunning())
{
Sleep( 10 );
vgui::ivgui()->RunFrame();
}
ShutdownVGUI();
return 1;
}
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//-----------------------------------------------------------------------------
// QCGENERATOR_LAUNCHER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "QCGenerator"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\..\src\utils\common"
$EnableC++Exceptions "Yes (/EHsc)"
}
$Linker
{
$AdditionalDependencies "$BASE comctl32.lib Rpcrt4.lib dbghelp.lib"
}
}
$Project "QCGenerator_Launcher"
{
$Folder "Source Files"
{
$File "CQCGenMain.cpp"
$File "main.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
}
$Folder "Header Files"
{
$File "CQCGenMain.h"
$File "..\common\filesystem_tools.h"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\public\appframework.lib"
$DynamicFile "$SRCDIR\lib\public\matsys_controls.lib"
$File "$SRCDIR\lib\common\sqlwrapper.lib"
$DynamicFile "$SRCDIR\lib\public\tier2.lib"
$DynamicFile "$SRCDIR\lib\public\tier3.lib"
$DynamicFile "$SRCDIR\lib\public\vgui_controls.lib"
}
}