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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Unit test program for tier3 level libraries testing
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "unitlib/unitlib.h"
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#include "filesystem.h"
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#include "tier3/tier3.h"
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#include "mathlib/mathlib.h"
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//-----------------------------------------------------------------------------
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// Used to connect/disconnect the DLL
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//-----------------------------------------------------------------------------
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class CTier3TestAppSystem : public CTier3AppSystem< IAppSystem >
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{
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typedef CTier3AppSystem< IAppSystem > BaseClass;
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public:
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virtual bool Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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return false;
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if ( !g_pFullFileSystem )
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return false;
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return true;
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}
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virtual InitReturnVal_t Init()
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{
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
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InitReturnVal_t nRetVal = BaseClass::Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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return INIT_OK;
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}
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};
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USE_UNITTEST_APPSYSTEM( CTier3TestAppSystem )
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//-----------------------------------------------------------------------------
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// TIER3TEST.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;TIER3TEST_EXPORTS"
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}
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}
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$Project "tier3test"
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{
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$Folder "Source Files"
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{
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$File "tier3test.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\movieobjects\dmx_to_vcd.h"
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$File "$SRCDIR\public\interpolatortypes.h"
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}
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$Folder "Link Libraries"
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{
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$Lib mathlib
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$Lib unitlib
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$Lib bitmap
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$Lib tier2
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$Lib tier3
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}
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}
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