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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SERVER_H
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#define SERVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Data describing a single server
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//-----------------------------------------------------------------------------
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struct serveritem_t
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{
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serveritem_t()
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{
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pings[0] = 0;
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pings[1] = 0;
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pings[2] = 0;
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}
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unsigned char ip[4];
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int port;
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int received;
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float time;
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int ping; // current ping time, derived from pings[]
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int pings[3]; // last 3 ping times
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bool hadSuccessfulResponse; // server has responded successfully in the past
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bool doNotRefresh; // server is marked as not responding and should no longer be refreshed
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char gameDir[32]; // current game directory
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char map[32]; // current map
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char gameDescription[64]; // game description
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char name[64]; // server name
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int players;
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int maxPlayers;
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int botPlayers;
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bool proxy;
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bool password;
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unsigned int serverID;
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int listEntryID;
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char rconPassword[64]; // the rcon password for this server
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bool loadedFromFile; // true if this entry was loaded from file rather than comming from the master
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};
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#endif // SERVER_H
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