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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef MASTERMSGHANDLER_H
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#define MASTERMSGHANDLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "Socket.h"
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//-----------------------------------------------------------------------------
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// Purpose: Socket handler for lan broadcast pings
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//-----------------------------------------------------------------------------
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class CMasterMsgHandler : public CMsgHandler
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{
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public:
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CMasterMsgHandler( IGameList *baseobject, HANDLERTYPE type, void *typeinfo = NULL );
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virtual bool Process( netadr_t *from, CMsgBuffer *msg );
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private:
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IGameList *m_pGameList;
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};
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#endif // MASTERMSGHANDLER_H
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