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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef DEBUGCONSOLE_INTERFACE_H
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#define DEBUGCONSOLE_INTERFACE_H
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#pragma once
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#include "interface.h"
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//-----------------------------------------------------------------------------
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// Purpose: Debugging console interface
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//-----------------------------------------------------------------------------
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class IDebugConsole : public IBaseInterface
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{
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public:
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virtual void Initialize( const char *consoleName, int logLevel ) = 0;
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virtual void Print( int severity, PRINTF_FORMAT_STRING const char *msgDescriptor, ... ) = 0;
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// gets a line of command input
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// returns true if anything returned, false otherwise
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virtual bool GetInput(char *buffer, int bufferSize) = 0;
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};
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#define DEBUGCONSOLE_INTERFACE_VERSION "DebugConsole001"
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#endif // DEBUGCONSOLE_INTERFACE_H
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