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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "CompletionEvent.h"
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#include "winlite.h"
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//-----------------------------------------------------------------------------
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// Purpose: creates an event
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//-----------------------------------------------------------------------------
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EventHandle_t Event_CreateEvent()
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{
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return (EventHandle_t)::CreateEvent(NULL, false, false, NULL);
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the current thread to wait for either the event to be signalled, or the timeout to occur
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//-----------------------------------------------------------------------------
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void Event_WaitForEvent(EventHandle_t event, unsigned long timeoutMilliseconds)
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{
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::WaitForSingleObject((HANDLE)event, timeoutMilliseconds);
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}
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//-----------------------------------------------------------------------------
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// Purpose: signals an event to Activate
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// Releases one thread waiting on the event.
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// If the event has no threads waiting on it, the next thread to wait on it will be let right through
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//-----------------------------------------------------------------------------
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void Event_SignalEvent(EventHandle_t event)
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{
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::SetEvent((HANDLE)event);
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}
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