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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: defines a RCon class used to send rcon commands to remote servers
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SERVERPING_H
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#define SERVERPING_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "server.h"
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#include "netadr.h"
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class CSocket;
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class IResponse;
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class CServerPing
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{
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public:
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CServerPing(IResponse *target,serveritem_t &server);
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~CServerPing();
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// send a ping to the server
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void Query();
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void Refresh();
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bool IsRefreshing();
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serveritem_t &GetServer();
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void RunFrame();
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bool Refreshed();
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void UpdateServer(float recvTime);
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private:
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serveritem_t m_Server;
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CSocket *m_pQuery; // Game server query socket
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IResponse *m_pResponseTarget;
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bool m_bIsRefreshing;
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float m_fSendTime;
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bool m_bRefreshed;
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};
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#endif // SERVERPING_H
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