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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef PLAYERMSGHANDLER_H
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#define PLAYERMSGHANDLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "Socket.h"
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#include "utlvector.h"
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#include "player.h"
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#include "rcon.h"
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class CPlayerList;
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//-----------------------------------------------------------------------------
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// Purpose: Socket handler for pinging internet servers
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//-----------------------------------------------------------------------------
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class CPlayerMsgHandlerDetails : public CMsgHandler
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{
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public:
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CPlayerMsgHandlerDetails(CPlayerList *baseobject, CUtlVector<Players_t> *players,HANDLERTYPE type, void *typeinfo = NULL);
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~CPlayerMsgHandlerDetails();
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virtual bool Process(netadr_t *from, CMsgBuffer *msg);
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private:
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// the parent class that we push info back to
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CPlayerList *m_pPlayerList;
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CUtlVector<Players_t> *m_pPlayerNames;
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};
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#endif // PLAYERMSGHANDLER_H
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