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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef MAPS_H
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#define MAPS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Data describing a single map
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//-----------------------------------------------------------------------------
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typedef struct
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{
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char name[100];
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int type;
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} Maps_t;
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#endif // MAPS_H
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