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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VARLISTPROPERTYPAGE_H
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#define VARLISTPROPERTYPAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <KeyValues.h>
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#include <vgui_controls/PropertyPage.h>
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#include "utlvector.h"
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#include "RemoteServer.h"
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//-----------------------------------------------------------------------------
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// Purpose: Property page for use in the server admin tool
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// holds a list of variables and manages the editing of them
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//-----------------------------------------------------------------------------
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class CVarListPropertyPage : public vgui::PropertyPage, public IServerDataResponse
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{
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DECLARE_CLASS_SIMPLE( CVarListPropertyPage, vgui::PropertyPage );
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public:
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CVarListPropertyPage(vgui::Panel *parent, const char *name);
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~CVarListPropertyPage();
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// loads the var list description from the specified file
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bool LoadVarList(const char *varfile);
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// sets the value of a variable
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void SetVarString(const char *varName, const char *value);
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// gets back the value of a variable
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const char *GetVarString(const char *varName);
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// refreshes all the values of cvars in the list
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virtual void RefreshVarList();
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// sets a custom string list for a combobox edit
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// stringList is a newline-delimited set of strings
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void SetCustomStringList(const char *varName, const char *stringList);
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protected:
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// override to change how a variable is edited
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virtual void OnEditVariable(KeyValues *rule);
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// handles responses from the server
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virtual void OnServerDataResponse(const char *value, const char *response);
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// vgui overrides
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virtual void PerformLayout();
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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MESSAGE_FUNC_CHARPTR( OnVarChanged, "VarChanged", var );
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private:
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MESSAGE_FUNC( EditVariable, "EditVariable" );
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MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
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vgui::ListPanel *m_pRulesList;
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vgui::Button *m_pEditButton;
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};
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#endif // VARLISTPROPERTYPAGE_H
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