mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-08 01:39:36 +00:00
1
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef SERVERLISTCOMPARE_H
|
||||
#define SERVERLISTCOMPARE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// these functions are common to most server lists in sorts
|
||||
int __cdecl PasswordCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
||||
int __cdecl PingCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
||||
int __cdecl PlayersCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
||||
int __cdecl MapCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
||||
int __cdecl GameCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
||||
int __cdecl ServerNameCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
|
||||
|
||||
#endif // SERVERLISTCOMPARE_H
|
||||
Reference in New Issue
Block a user