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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef PLAYERPANEL_H
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#define PLAYERPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <KeyValues.h>
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/PHandle.h>
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#include <vgui_controls/ListPanel.h>
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#include <vgui_controls/PropertyPage.h>
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#include "PlayerContextMenu.h"
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#include "RemoteServer.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for displaying information about a game server
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//-----------------------------------------------------------------------------
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class CPlayerPanel : public vgui::PropertyPage, public IServerDataResponse
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{
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DECLARE_CLASS_SIMPLE( CPlayerPanel, vgui::PropertyPage );
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public:
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CPlayerPanel(vgui::Panel *parent, const char *name);
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~CPlayerPanel();
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// returns the keyvalues for the currently selected row
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KeyValues *GetSelected();
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protected:
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// property page handlers
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virtual void OnResetData();
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virtual void OnThink();
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virtual void OnKeyCodeTyped(vgui::KeyCode code);
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// called when the server has returned a requested value
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virtual void OnServerDataResponse(const char *value, const char *response);
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private:
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// vgui overrides
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virtual void OnCommand(const char *command);
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// msg handlers
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MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID );
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MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
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MESSAGE_FUNC( OnKickButtonPressed, "KickPlayer" );
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MESSAGE_FUNC( OnBanButtonPressed, "BanPlayer" );
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MESSAGE_FUNC( KickSelectedPlayers, "KickSelectedPlayers" );
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MESSAGE_FUNC_CHARPTR_CHARPTR( AddBanByID, "AddBanValue", id, time );
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vgui::ListPanel *m_pPlayerListPanel;
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vgui::Button *m_pKickButton;
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vgui::Button *m_pBanButton;
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CPlayerContextMenu *m_pPlayerContextMenu;
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float m_flUpdateTime;
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};
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#endif // PLAYERPANEL_H
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