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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef PLAYERLISTCOMPARE_H
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#define PLAYERLISTCOMPARE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/ListPanel.h>
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// these functions are common to most server lists in sorts
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int __cdecl PlayerNameCompare(const void *elem1, const void *elem2 );
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int __cdecl PlayerAuthCompare(const void *elem1, const void *elem2 );
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int __cdecl PlayerPingCompare(const void *elem1, const void *elem2 );
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int __cdecl PlayerLossCompare(const void *elem1, const void *elem2 );
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int __cdecl PlayerTimeCompare( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 );
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int __cdecl PlayerFragsCompare(const void *elem1, const void *elem2 );
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#endif // PLAYERLISTCOMPARE_H
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