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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include <stdio.h>
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#include "DialogCvarChange.h"
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#include <vgui/IInput.h>
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#include <vgui/ISurface.h>
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#include <KeyValues.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/TextEntry.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDialogCvarChange::CDialogCvarChange(vgui::Panel *parent) : Frame(parent, "DialogCvarChange")
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{
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SetSize(320, 200);
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m_bAddCvarText = true;
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m_pInfoLabel = new Label(this, "InfoLabel", "");
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m_pCvarLabel = new Label(this, "CvarLabel", "");
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m_pCvarEntry = new TextEntry(this, "CvarEntry");
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m_pOkayButton = new Button(this, "OkayButton", "#Okay_Button");
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LoadControlSettings("Admin/DialogCvarChange.res", "PLATFORM");
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SetTitle("#Cvar_Title", true);
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SetSizeable(false);
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// set our initial position in the middle of the workspace
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MoveToCenterOfScreen();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CDialogCvarChange::~CDialogCvarChange()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Hides value text
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//-----------------------------------------------------------------------------
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void CDialogCvarChange::MakePassword()
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{
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m_pCvarEntry->SetTextHidden(true);
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m_bAddCvarText = false; // this isn't asking about a cvar
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}
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//-----------------------------------------------------------------------------
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// Purpose: initializes the dialog and brings it to the foreground
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//-----------------------------------------------------------------------------
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void CDialogCvarChange::Activate(const char *cvarName, const char *curValue, const char *type, const char *question)
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{
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m_pCvarLabel->SetText(cvarName);
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if (!m_bAddCvarText)
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{
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m_pCvarLabel->SetVisible(false); // hide this
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}
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m_pInfoLabel->SetText(question);
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m_cType=type;
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m_pOkayButton->SetAsDefaultButton(true);
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MakePopup();
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MoveToFront();
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m_pCvarEntry->SetText(curValue);
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m_pCvarEntry->RequestFocus();
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RequestFocus();
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// make it modal
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input()->SetAppModalSurface(GetVPanel());
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SetVisible(true);
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BaseClass::Activate();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the text of a labell by name
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//-----------------------------------------------------------------------------
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void CDialogCvarChange::SetLabelText(const char *textEntryName, const char *text)
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{
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Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->SetText(text);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles button presses
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//-----------------------------------------------------------------------------
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void CDialogCvarChange::OnCommand(const char *command)
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{
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bool bClose = false;
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if (!stricmp(command, "Okay"))
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{
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KeyValues *msg = new KeyValues("CvarChangeValue");
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char buf[64];
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m_pCvarLabel->GetText(buf,64);
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msg->SetString("player", buf );
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m_pCvarEntry->GetText(buf, sizeof(buf)-1);
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msg->SetString("value", buf);
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msg->SetString("type",m_cType);
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PostActionSignal(msg);
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bClose = true;
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}
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else if (!stricmp(command, "Close"))
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{
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bClose = true;
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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if (bClose)
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{
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Close();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: deletes the dialog on close
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//-----------------------------------------------------------------------------
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void CDialogCvarChange::OnClose()
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{
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BaseClass::OnClose();
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MarkForDeletion();
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}
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