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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef BUDGETPANELCONTAINER_H
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#define BUDGETPANELCONTAINER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <KeyValues.h>
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/PHandle.h>
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#include <vgui_controls/ListPanel.h>
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#include <vgui_controls/PropertyPage.h>
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#include "utlvector.h"
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#include "RemoteServer.h"
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class CBudgetPanelAdmin;
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for displaying information about a game server
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//-----------------------------------------------------------------------------
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class CBudgetPanelContainer : public vgui::PropertyPage, public IServerDataResponse
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{
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DECLARE_CLASS_SIMPLE( CBudgetPanelContainer, vgui::PropertyPage );
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public:
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CBudgetPanelContainer(vgui::Panel *parent, const char *name);
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~CBudgetPanelContainer();
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// Panel overrides.
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public:
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virtual void Paint();
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virtual void PerformLayout();
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// PropertyPage overrides.
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public:
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void OnPageShow();
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void OnPageHide();
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// IServerDataResponse overrides.
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public:
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virtual void OnServerDataResponse(const char *value, const char *response);
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private:
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CBudgetPanelAdmin *m_pBudgetPanelAdmin;
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};
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#endif // BUDGETPANELCONTAINER_H
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