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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: VMT tool; main UI smarts class
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//
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//=============================================================================
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#ifndef VMTTOOL_H
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#define VMTTOOL_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeEditorTypeDictionary;
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//-----------------------------------------------------------------------------
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// Singleton interfaces
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//-----------------------------------------------------------------------------
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extern CDmeEditorTypeDictionary *g_pEditorTypeDict;
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//-----------------------------------------------------------------------------
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// Allows the doc to call back into the VMT editor tool
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//-----------------------------------------------------------------------------
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class IVMTDocCallback
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{
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public:
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// Called by the doc when the data changes
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virtual void OnDocChanged( const char *pReason, int nNotifySource, int nNotifyFlags ) = 0;
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// Update the editor dict based on the current material parameters
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virtual void AddShaderParameter( const char *pParam, const char *pWidget, const char *pTextType ) = 0;
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// Update the editor dict based on the current material parameters
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virtual void RemoveShaderParameter( const char *pParam ) = 0;
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// Adds flags, tool parameters
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virtual void AddFlagParameter( const char *pParam ) = 0;
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virtual void AddToolParameter( const char *pParam, const char *pWidget = NULL, const char *pTextType = NULL ) = 0;
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virtual void RemoveAllFlagParameters() = 0;
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virtual void RemoveAllToolParameters() = 0;
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};
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#endif // VMTTOOL_H
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