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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef INFOTARGETPROPERTIESPANEL_H
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#define INFOTARGETPROPERTIESPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/editablepanel.h"
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#include "tier1/utlstring.h"
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#include "datamodel/dmehandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CVcdBlockDoc;
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class CDmeVMFEntity;
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class CScrollableEditablePanel;
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namespace vgui
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{
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class ComboBox;
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class Button;
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class TextEntry;
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class ListPanel;
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class CheckButton;
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class RadioButton;
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}
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//-----------------------------------------------------------------------------
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// Panel that shows all entities in the level
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//-----------------------------------------------------------------------------
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class CInfoTargetPropertiesPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CInfoTargetPropertiesPanel, vgui::EditablePanel );
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public:
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CInfoTargetPropertiesPanel( CVcdBlockDoc *pDoc, vgui::Panel* pParent ); // standard constructor
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// Sets the object to look at
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void SetObject( CDmeVMFEntity *pEntity );
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private:
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// Populates the info_target fields
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void PopulateInfoTargetFields();
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// Text to attribute...
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void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName );
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void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
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// Updates entity state when text fields change
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void UpdateInfoTarget();
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// Messages handled
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
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CVcdBlockDoc *m_pDoc;
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vgui::EditablePanel *m_pInfoTargetScroll;
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vgui::EditablePanel *m_pInfoTarget;
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vgui::TextEntry *m_pTargetName;
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vgui::TextEntry *m_pTargetPosition[3];
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vgui::TextEntry *m_pTargetOrientation[3];
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CDmeHandle< CDmeVMFEntity > m_hEntity;
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};
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#endif // INFOTARGETPROPERTIESPANEL_H
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