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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "toolutils/vgui_tools.h"
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#include "ienginevgui.h"
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui/IInput.h>
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#include "tier0/vprof.h"
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#include <vgui_controls/Panel.h>
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#include <KeyValues.h>
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#include <dme_controls/dmeControls.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : appSystemFactory -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool VGui_Startup( CreateInterfaceFn appSystemFactory )
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{
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// All of the various tools .dlls expose GetVGuiControlsModuleName() to us to make sure we don't have communication across .dlls
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if ( !vgui::VGui_InitDmeInterfacesList( GetVGuiControlsModuleName(), &appSystemFactory, 1 ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool VGui_PostInit()
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{
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// Create any root panels for .dll
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VGUI_CreateToolRootPanel();
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// Make sure we have a panel
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VPANEL root = VGui_GetToolRootPanel();
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if ( !root )
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{
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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//-----------------------------------------------------------------------------
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void VGui_Shutdown()
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{
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VGUI_DestroyToolRootPanel();
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// Make sure anything "marked for deletion"
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// actually gets deleted before this dll goes away
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vgui::ivgui()->RunFrame();
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}
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