This commit is contained in:
FluorescentCIAAfricanAmerican
2020-04-22 12:56:21 -04:00
commit 3bf9df6b27
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "gameeventeditdoc.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "toolutils/enginetools_int.h"
#include "filesystem.h"
#include "toolframework/ienginetool.h"
#include "datamodel/idatamodel.h"
#include "toolutils/attributeelementchoicelist.h"
#include "vgui_controls/messagebox.h"
// FIXME: This document currently stores a whole lot of nothing.
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CGameEventEditDoc::CGameEventEditDoc()
{
m_hRoot = NULL;
m_pTXTFileName[0] = 0;
m_bDirty = false;
g_pDataModel->InstallNotificationCallback( this );
}
CGameEventEditDoc::~CGameEventEditDoc()
{
g_pDataModel->RemoveNotificationCallback( this );
}
//-----------------------------------------------------------------------------
// Inherited from INotifyUI
//-----------------------------------------------------------------------------
void CGameEventEditDoc::NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags )
{
//OnDataChanged( pReason, nNotifySource, nNotifyFlags );
}
//-----------------------------------------------------------------------------
// Gets the file name
//-----------------------------------------------------------------------------
const char *CGameEventEditDoc::GetTXTFileName()
{
return m_pTXTFileName;
}
void CGameEventEditDoc::SetTXTFileName( const char *pFileName )
{
Q_strncpy( m_pTXTFileName, pFileName, sizeof( m_pTXTFileName ) );
Q_FixSlashes( m_pTXTFileName );
SetDirty( true );
}
//-----------------------------------------------------------------------------
// Dirty bits
//-----------------------------------------------------------------------------
void CGameEventEditDoc::SetDirty( bool bDirty )
{
m_bDirty = bDirty;
}
bool CGameEventEditDoc::IsDirty() const
{
return m_bDirty;
}
//-----------------------------------------------------------------------------
// Saves/loads from file
//-----------------------------------------------------------------------------
bool CGameEventEditDoc::LoadFromFile( const char *pFileName )
{
/*
Assert( !m_hRoot.Get() );
CAppDisableUndoScopeGuard guard( "CCommEditDoc::LoadFromFile", 0 );
SetDirty( false );
if ( !pFileName[0] )
return false;
char mapname[ 256 ];
// Compute the map name
const char *pMaps = Q_stristr( pFileName, "\\maps\\" );
if ( !pMaps )
return false;
// Build map name
//int nNameLen = (int)( (size_t)pComm - (size_t)pMaps ) - 5;
Q_StripExtension( pFileName, mapname, sizeof(mapname) );
char *pszFileName = (char*)Q_UnqualifiedFileName(mapname);
// Set the txt file name.
// If we loaded an existing commentary file, keep the same filename.
// If we loaded a .bsp, change the name & the extension.
if ( !V_stricmp( Q_GetFileExtension( pFileName ), "bsp" ) )
{
const char *pCommentaryAppend = "_commentary.txt";
Q_StripExtension( pFileName, m_pTXTFileName, sizeof(m_pTXTFileName)- strlen(pCommentaryAppend) - 1 );
Q_strcat( m_pTXTFileName, pCommentaryAppend, sizeof( m_pTXTFileName ) );
if ( g_pFileSystem->FileExists( m_pTXTFileName ) )
{
char pBuf[1024];
Q_snprintf( pBuf, sizeof(pBuf), "File %s already exists!\n", m_pTXTFileName );
m_pTXTFileName[0] = 0;
vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Unable to overwrite file!\n", pBuf, g_pCommEditTool );
pMessageBox->DoModal( );
return false;
}
DmFileId_t fileid = g_pDataModel->FindOrCreateFileId( m_pTXTFileName );
m_hRoot = CreateElement<CDmElement>( "root", fileid );
CDmrElementArray<> subkeys( m_hRoot->AddAttribute( "subkeys", AT_ELEMENT_ARRAY ) );
CDmElement *pRoot2 = CreateElement<CDmElement>( "Entities", fileid );
pRoot2->AddAttribute( "subkeys", AT_ELEMENT_ARRAY );
subkeys.AddToTail( pRoot2 );
g_pDataModel->SetFileRoot( fileid, m_hRoot );
}
else
{
char *pComm = Q_stristr( pszFileName, "_commentary" );
if ( !pComm )
{
char pBuf[1024];
Q_snprintf( pBuf, sizeof(pBuf), "File %s is not a commentary file!\nThe file name must end in _commentary.txt.\n", m_pTXTFileName );
m_pTXTFileName[0] = 0;
vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Bad file name!\n", pBuf, g_pCommEditTool );
pMessageBox->DoModal( );
return false;
}
// Clip off the "_commentary" at the end of the filename
*pComm = '\0';
// This is not undoable
CDisableUndoScopeGuard guard;
CDmElement *pTXT = NULL;
CElementForKeyValueCallback KeyValuesCallback;
g_pDataModel->SetKeyValuesElementCallback( &KeyValuesCallback );
DmFileId_t fileid = g_pDataModel->RestoreFromFile( pFileName, NULL, "keyvalues", &pTXT );
g_pDataModel->SetKeyValuesElementCallback( NULL );
if ( fileid == DMFILEID_INVALID )
{
m_pTXTFileName[0] = 0;
return false;
}
SetTXTFileName( pFileName );
m_hRoot = pTXT;
}
guard.Release();
SetDirty( false );
char cmd[ 256 ];
Q_snprintf( cmd, sizeof( cmd ), "disconnect; map %s\n", pszFileName );
enginetools->Command( cmd );
enginetools->Execute( );*/
return true;
}
void CGameEventEditDoc::SaveToFile( )
{
if ( m_hRoot.Get() && m_pTXTFileName && m_pTXTFileName[0] )
{
g_pDataModel->SaveToFile( m_pTXTFileName, NULL, "keyvalues", "keyvalues", m_hRoot );
}
SetDirty( false );
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef GAMEEVENTEDITDOC_H
#define GAMEEVENTEDITDOC_H
#ifdef _WIN32
#pragma once
#endif
#include "dme_controls/inotifyui.h"
#include "datamodel/dmehandle.h"
#include "datamodel/dmelement.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ICommEditDocCallback;
class CCommEditDoc;
class CDmeCommentaryNodeEntity;
typedef CDmrElementArray<CDmeCommentaryNodeEntity> CDmrCommentaryNodeEntityList;
//-----------------------------------------------------------------------------
// Contains all editable state
//-----------------------------------------------------------------------------
class CGameEventEditDoc : public IDmNotify
{
public:
CGameEventEditDoc();
~CGameEventEditDoc();
// Inherited from INotifyUI
virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
// Sets/Gets the file name
const char *GetTXTFileName();
void SetTXTFileName( const char *pFileName );
// Dirty bits (has it changed since the last time it was saved?)
void SetDirty( bool bDirty );
bool IsDirty() const;
// Saves/loads from file
bool LoadFromFile( const char *pFileName );
void SaveToFile( );
/*
// Returns the root object
CDmElement *GetRootObject();
// Called when data changes (see INotifyUI for flags)
void OnDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
// Returns the entity list
CDmAttribute *GetEntityList();
// Adds a new info_target
void AddNewInfoTarget( void );
void AddNewInfoTarget( const Vector &vecOrigin, const QAngle &angAngles );
// Adds a new commentary node
void AddNewCommentaryNode( void );
void AddNewCommentaryNode( const Vector &vecOrigin, const QAngle &angAngles );
// Deletes a commentary node
void DeleteCommentaryNode( CDmElement *pNode );
// Returns the commentary node at the specified location
CDmeCommentaryNodeEntity *GetCommentaryNodeForLocation( Vector &vecOrigin, QAngle &angAbsAngles );
// For element choice lists. Return false if it's an unknown choice list type
virtual bool GetStringChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, StringChoiceList_t &list );
virtual bool GetElementChoiceList( const char *pChoiceListType, CDmElement *pElement,
const char *pAttributeName, bool bArrayElement, ElementChoiceList_t &list );*/
private:
//ICommEditDocCallback *m_pCallback;
CDmeHandle< CDmElement > m_hRoot;
char m_pTXTFileName[512];
bool m_bDirty;
};
#endif // GAMEEVENTEDITDOC_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "gameeventeditpanel.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "iregistry.h"
#include "vgui/ivgui.h"
#include "vgui_controls/listpanel.h"
#include "vgui_controls/textentry.h"
#include "vgui_controls/checkbutton.h"
#include "vgui_controls/combobox.h"
#include "vgui_controls/radiobutton.h"
#include "vgui_controls/messagebox.h"
#include "vgui_controls/scrollbar.h"
#include "vgui_controls/scrollableeditablepanel.h"
#include "datamodel/dmelement.h"
#include "matsys_controls/picker.h"
#include "vgui_controls/fileopendialog.h"
#include "filesystem.h"
#include "tier2/fileutils.h"
#include "igameevents.h"
#include "toolutils/enginetools_int.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
char *VarArgs( PRINTF_FORMAT_STRING const char *format, ... )
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf (string, sizeof( string ), format,argptr);
va_end (argptr);
return string;
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CGameEventEditPanel::CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent )
: BaseClass( pParent, "GameEventEditPanel" ), m_pDoc( pDoc )
{
SetPaintBackgroundEnabled( true );
SetKeyBoardInputEnabled( true );
m_pEvents = new KeyValues( "events" );
m_EventFiles.RemoveAll();
m_EventFileNames.RemoveAll();
// load the game events
LoadEventsFromFile( "resource/GameEvents.res" );
LoadEventsFromFile( "resource/ModEvents.res" );
m_pEventCombo = new vgui::ComboBox( this, "EventComboBox", 30, false );
m_pEventCombo->SetNumberOfEditLines( 30 );
KeyValues *subkey = m_pEvents->GetFirstSubKey();
while ( subkey )
{
m_pEventCombo->AddItem( subkey->GetName(), subkey );
subkey = subkey->GetNextKey();
}
if ( m_pEventCombo->GetItemCount() > 0 )
{
m_pEventCombo->ActivateItemByRow( 0 );
}
for ( int i=0;i<MAX_GAME_EVENT_PARAMS;i++ )
{
m_pParamLabels[i] = new vgui::Label( this, VarArgs( "ParamLabel%d", i+1 ), VarArgs( "event param %d:", i+1 ) );
m_pParamLabels[i]->AddActionSignalTarget( this );
m_pParams[i] = new vgui::TextEntry( this, VarArgs( "Param%d", i+1 ) );
m_pParams[i]->AddActionSignalTarget( this );
}
m_pSendEventButton = new vgui::Button( this, "SendEvent", "", this, "SendEvent" );
m_pFilterBox = new vgui::TextEntry( this, "FilterBox" );
LoadControlSettings( "resource/gameeventeditpanel.res" );
}
CGameEventEditPanel::~CGameEventEditPanel()
{
m_pEvents->deleteThis();
}
void CGameEventEditPanel::OnTextChanged( KeyValues *params )
{
Panel *panel = reinterpret_cast<vgui::Panel *>( params->GetPtr("panel") );
if ( panel == m_pFilterBox )
{
// repopulate the list based on the filter substr
char filter[128];
m_pFilterBox->GetText( filter, sizeof(filter) );
int len = Q_strlen(filter);
m_pEventCombo->RemoveAll();
KeyValues *subkey = m_pEvents->GetFirstSubKey();
while ( subkey )
{
if ( len == 0 || Q_strstr( subkey->GetName(), filter ) )
{
m_pEventCombo->AddItem( subkey->GetName(), subkey );
}
subkey = subkey->GetNextKey();
}
if ( m_pEventCombo->GetItemCount() > 0 )
{
m_pEventCombo->ActivateItemByRow( 0 );
}
}
if ( panel == m_pEventCombo )
{
Msg( "%s", params->GetName() );
KeyValues *kv = m_pEventCombo->GetActiveItemUserData();
int i = 0;
if ( kv )
{
KeyValues *subkey = kv->GetFirstSubKey();
while ( subkey && i < MAX_GAME_EVENT_PARAMS )
{
Msg( subkey->GetName() );
char buf[128];
Q_snprintf( buf, sizeof(buf), "%s (%s)", subkey->GetName(), subkey->GetString() );
m_pParamLabels[i]->SetText( buf );
m_pParamLabels[i]->SetVisible( true );
const char *type = subkey->GetString();
if ( !Q_strcmp( type, "string" ) )
{
m_pParams[i]->SetAllowNumericInputOnly( false );
}
else
{
m_pParams[i]->SetAllowNumericInputOnly( true );
}
m_pParams[i]->SetText( "" );
m_pParams[i]->SetVisible( true );
subkey = subkey->GetNextKey();
i++;
}
while( i < MAX_GAME_EVENT_PARAMS )
{
m_pParamLabels[i]->SetVisible( false );
m_pParams[i]->SetVisible( false );
i++;
}
}
}
}
//-----------------------------------------------------------------------------
// Called when buttons are clicked
//-----------------------------------------------------------------------------
void CGameEventEditPanel::OnCommand( const char *pCommand )
{
if ( !Q_stricmp( pCommand, "SendEvent" ) )
{
KeyValues *pData = m_pEventCombo->GetActiveItemUserData();
if ( pData )
{
const char *pEventName = pData->GetName();
IGameEvent *event = gameeventmanager->CreateEvent( pEventName );
if ( event )
{
KeyValues *subkey = pData->GetFirstSubKey();
int i = 0;
while( subkey && i < MAX_GAME_EVENT_PARAMS )
{
char text[128];
m_pParams[i]->GetText( text, sizeof(text) );
event->SetString( subkey->GetName(), text );
subkey = subkey->GetNextKey();
i++;
}
gameeventmanager->FireEvent( event );
}
}
return;
}
BaseClass::OnCommand( pCommand );
}
void CGameEventEditPanel::LoadEventsFromFile( const char *filename )
{
if ( UTL_INVAL_SYMBOL == m_EventFiles.Find( filename ) )
{
CUtlSymbol id = m_EventFiles.AddString( filename );
m_EventFileNames.AddToTail( id );
}
KeyValues * key = new KeyValues(filename);
KeyValues::AutoDelete autodelete_key( key );
if ( !key->LoadFromFile( g_pFileSystem, filename, "GAME" ) )
return;
KeyValues *subkey = key->GetFirstSubKey();
while ( subkey )
{
KeyValues *copy = subkey->MakeCopy();
m_pEvents->AddSubKey( copy );
subkey = subkey->GetNextKey();
}
}
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef GAMEEVENTEDITPANEL_H
#define GAMEEVENTEDITPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/editablepanel.h"
#include "tier1/utlstring.h"
#include "datamodel/dmehandle.h"
#include "igameevents.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CGameEventEditDoc;
namespace vgui
{
class ComboBox;
class Button;
class TextEntry;
class ListPanel;
class CheckButton;
class RadioButton;
}
#define MAX_GAME_EVENT_PARAMS 20
extern IGameEventManager2 *gameeventmanager;
//-----------------------------------------------------------------------------
// Panel that shows all entities in the level
//-----------------------------------------------------------------------------
class CGameEventEditPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CGameEventEditPanel, vgui::EditablePanel );
public:
CGameEventEditPanel( CGameEventEditDoc *pDoc, vgui::Panel* pParent ); // standard constructor
~CGameEventEditPanel();
// Inherited from Panel
virtual void OnCommand( const char *pCommand );
private:
// Text to attribute...
//void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName );
//void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
// Messages handled
/*
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
MESSAGE_FUNC_PARAMS( OnSoundSelected, "SoundSelected", kv );
MESSAGE_FUNC_PARAMS( OnPicked, "Picked", kv );
MESSAGE_FUNC_PARAMS( OnFileSelected, "FileSelected", kv );
MESSAGE_FUNC_PARAMS( OnSoundRecorded, "SoundRecorded", kv );*/
//MESSAGE_FUNC( OnEventSend, "SendEvent" );
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
void LoadEventsFromFile( const char *filename );
CGameEventEditDoc *m_pDoc;
// drop down of available events
vgui::ComboBox *m_pEventCombo;
vgui::Label *m_pParamLabels[MAX_GAME_EVENT_PARAMS];
vgui::TextEntry *m_pParams[MAX_GAME_EVENT_PARAMS];
vgui::Button *m_pSendEventButton;
CUtlSymbolTable m_EventFiles; // list of all loaded event files
CUtlVector<CUtlSymbol> m_EventFileNames;
KeyValues *m_pEvents;
vgui::TextEntry *m_pFilterBox;
};
#endif // GAMEEVENTEDITPANEL_H
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "toolutils/basetoolsystem.h"
#include "toolutils/recentfilelist.h"
#include "toolutils/toolmenubar.h"
#include "toolutils/toolswitchmenubutton.h"
#include "toolutils/toolfilemenubutton.h"
#include "toolutils/toolmenubutton.h"
#include "vgui_controls/Menu.h"
#include "tier1/KeyValues.h"
#include "toolutils/enginetools_int.h"
#include "toolframework/ienginetool.h"
#include "vgui/IInput.h"
#include "vgui/KeyCode.h"
#include "vgui_controls/FileOpenDialog.h"
#include "filesystem.h"
#include "vgui/ilocalize.h"
#include "dme_controls/elementpropertiestree.h"
#include "tier0/icommandline.h"
#include "materialsystem/imaterialsystem.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "tier3/tier3.h"
#include "tier2/fileutils.h"
#include "gameeventeditdoc.h"
#include "gameeventeditpanel.h"
#include "toolutils/toolwindowfactory.h"
#include "toolutils/savewindowpositions.h" // for windowposmgr
#include "toolutils/ConsolePage.h"
#include "igameevents.h"
IGameEventManager2 *gameeventmanager = NULL;
using namespace vgui;
const char *GetVGuiControlsModuleName()
{
return "GameEvents";
}
//-----------------------------------------------------------------------------
// Connect, disconnect
//-----------------------------------------------------------------------------
bool ConnectTools( CreateInterfaceFn factory )
{
gameeventmanager = ( IGameEventManager2 * )factory( INTERFACEVERSION_GAMEEVENTSMANAGER2, NULL );
if ( !gameeventmanager )
{
Warning( "Game Event Tool missing required interface\n" );
return false;
}
return (materials != NULL) && (g_pMatSystemSurface != NULL);
}
void DisconnectTools( )
{
}
//-----------------------------------------------------------------------------
// Implementation of the game events tool
//-----------------------------------------------------------------------------
class CGameEventTool : public CBaseToolSystem, public IFileMenuCallbacks
{
DECLARE_CLASS_SIMPLE( CGameEventTool, CBaseToolSystem );
public:
CGameEventTool();
// Inherited from IToolSystem
virtual const char *GetToolName() { return "Game Events"; }
virtual const char *GetBindingsContextFile() { return "cfg/GameEvents.kb"; }
virtual bool Init( );
virtual void Shutdown();
// Inherited from IFileMenuCallbacks
virtual int GetFileMenuItemsEnabled( );
virtual void AddRecentFilesToMenu( vgui::Menu *menu );
virtual bool GetPerforceFileName( char *pFileName, int nMaxLen ) { return false; }
virtual vgui::Panel* GetRootPanel() { return this; }
// Inherited from CBaseToolSystem
virtual vgui::HScheme GetToolScheme();
virtual vgui::Menu *CreateActionMenu( vgui::Panel *pParent );
virtual void OnCommand( const char *cmd );
virtual const char *GetRegistryName() { return "SampleTool"; }
virtual vgui::MenuBar *CreateMenuBar( CBaseToolSystem *pParent );
public:
MESSAGE_FUNC( OnNew, "OnNew" );
MESSAGE_FUNC( OnOpen, "OnOpen" );
MESSAGE_FUNC( OnSave, "OnSave" );
MESSAGE_FUNC( OnSaveAs, "OnSaveAs" );
MESSAGE_FUNC( OnClose, "OnClose" );
MESSAGE_FUNC( OnCloseNoSave, "OnCloseNoSave" );
MESSAGE_FUNC( OnMarkNotDirty, "OnMarkNotDirty" );
MESSAGE_FUNC( OnExit, "OnExit" );
void NewDocument();
void OpenFileFromHistory( int slot );
virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual void OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues );
// Get at the edit panel
CGameEventEditPanel *GetGameEventEditPanel();
private:
// Loads up a new document
bool LoadDocument( const char *pDocName );
// Creates, destroys tools
void CreateTools( CGameEventEditDoc *doc );
void InitTools();
void DestroyTools();
void OnDefaultLayout();
// Updates the menu bar based on the current file
void UpdateMenuBar( );
// Shows element properties
void ShowElementProperties( );
virtual const char *GetLogoTextureName();
CConsolePage *GetConsole();
void OnToggleConsole();
void ShowToolWindow( Panel *tool, char const *toolName, bool visible );
void ToggleToolWindow( Panel *tool, char const *toolName );
CToolWindowFactory< ToolWindow > m_ToolWindowFactory;
// The entity report
vgui::DHANDLE< CGameEventEditPanel > m_hGameEventEditPanel;
// Document
CGameEventEditDoc *m_pDoc;
// The menu bar
CToolFileMenuBar *m_pMenuBar;
// console tab in viewport
vgui::DHANDLE< CConsolePage > m_hConsole;
};
//-----------------------------------------------------------------------------
// Singleton
//-----------------------------------------------------------------------------
CGameEventTool *g_pSampleTool = NULL;
void CreateTools()
{
g_pSampleTool = new CGameEventTool();
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CGameEventTool::CGameEventTool()
{
m_pMenuBar = NULL;
m_pDoc = NULL;
}
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CGameEventTool::Init( )
{
m_RecentFiles.LoadFromRegistry( GetRegistryName() );
// NOTE: This has to happen before BaseClass::Init
g_pVGuiLocalize->AddFile( "resource/toolgameevents_%language%.txt" );
if ( !BaseClass::Init( ) )
return false;
return true;
}
void CGameEventTool::Shutdown()
{
m_RecentFiles.SaveToRegistry( GetRegistryName() );
BaseClass::Shutdown();
}
//-----------------------------------------------------------------------------
// Derived classes can implement this to get a new scheme to be applied to this tool
//-----------------------------------------------------------------------------
vgui::HScheme CGameEventTool::GetToolScheme()
{
return vgui::scheme()->LoadSchemeFromFile( "Resource/BoxRocket.res", "SampleTool" );
}
//-----------------------------------------------------------------------------
// Initializes the menu bar
//-----------------------------------------------------------------------------
vgui::MenuBar *CGameEventTool::CreateMenuBar( CBaseToolSystem *pParent )
{
m_pMenuBar = new CToolFileMenuBar( pParent, "Main Menu Bar" );
// Sets info in the menu bar
char title[ 64 ];
ComputeMenuBarTitle( title, sizeof( title ) );
m_pMenuBar->SetInfo( title );
m_pMenuBar->SetToolName( GetToolName() );
// Add menu buttons
CToolMenuButton *pFileButton = CreateToolFileMenuButton( m_pMenuBar, "File", "&File", GetActionTarget(), this );
CToolMenuButton *pSwitchButton = CreateToolSwitchMenuButton( m_pMenuBar, "Switcher", "&Tools", GetActionTarget() );
m_pMenuBar->AddButton( pFileButton );
m_pMenuBar->AddButton( pSwitchButton );
return m_pMenuBar;
}
//-----------------------------------------------------------------------------
// Creates the action menu
//-----------------------------------------------------------------------------
vgui::Menu *CGameEventTool::CreateActionMenu( vgui::Panel *pParent )
{
vgui::Menu *pActionMenu = new Menu( pParent, "ActionMenu" );
pActionMenu->AddMenuItem( "#ToolHide", new KeyValues( "Command", "command", "HideActionMenu" ), GetActionTarget() );
return pActionMenu;
}
//-----------------------------------------------------------------------------
// Inherited from IFileMenuCallbacks
//-----------------------------------------------------------------------------
int CGameEventTool::GetFileMenuItemsEnabled( )
{
int nFlags = FILE_ALL;
if ( m_RecentFiles.IsEmpty() )
{
nFlags &= ~(FILE_RECENT | FILE_CLEAR_RECENT);
}
return nFlags;
}
void CGameEventTool::AddRecentFilesToMenu( vgui::Menu *pMenu )
{
m_RecentFiles.AddToMenu( pMenu, GetActionTarget(), "OnRecent" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void CGameEventTool::OnExit()
{
enginetools->Command( "quit\n" );
}
//-----------------------------------------------------------------------------
// Handle commands from the action menu and other menus
//-----------------------------------------------------------------------------
void CGameEventTool::OnCommand( const char *cmd )
{
if ( !V_stricmp( cmd, "HideActionMenu" ) )
{
if ( GetActionMenu() )
{
GetActionMenu()->SetVisible( false );
}
}
else if ( const char *pOnRecentSuffix = StringAfterPrefix( cmd, "OnRecent" ) )
{
int idx = Q_atoi( pOnRecentSuffix );
OpenFileFromHistory( idx );
}
else if( const char *pOnToolSuffix = StringAfterPrefix( cmd, "OnTool" ) )
{
int idx = Q_atoi( pOnToolSuffix );
enginetools->SwitchToTool( idx );
}
else
{
BaseClass::OnCommand( cmd );
}
}
//-----------------------------------------------------------------------------
// Command handlers
//-----------------------------------------------------------------------------
void CGameEventTool::OnNew()
{
if ( m_pDoc )
{
if ( m_pDoc->IsDirty() )
{
SaveFile( m_pDoc->GetTXTFileName(), "xt", FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY,
new KeyValues( "OnNew" ) );
return;
}
}
NewDocument();
}
//-----------------------------------------------------------------------------
// Loads up a new document
//-----------------------------------------------------------------------------
void CGameEventTool::NewDocument( )
{
Assert( !m_pDoc );
m_pDoc = new CGameEventEditDoc(/* this */);
CreateTools( m_pDoc );
UpdateMenuBar();
InitTools();
}
//-----------------------------------------------------------------------------
// Called when the File->Open menu is selected
//-----------------------------------------------------------------------------
void CGameEventTool::OnOpen( )
{
int nFlags = 0;
const char *pSaveFileName = NULL;
if ( m_pDoc && m_pDoc->IsDirty() )
{
nFlags = FOSM_SHOW_PERFORCE_DIALOGS | FOSM_SHOW_SAVE_QUERY;
pSaveFileName = m_pDoc->GetTXTFileName();
}
OpenFile( "txt", pSaveFileName, "txt", nFlags );
}
bool CGameEventTool::OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
{
OnCloseNoSave();
if ( !LoadDocument( pFileName ) )
return false;
m_RecentFiles.Add( pFileName, pFileFormat );
m_RecentFiles.SaveToRegistry( GetRegistryName() );
UpdateMenuBar();
return true;
}
//-----------------------------------------------------------------------------
// Updates the menu bar based on the current file
//-----------------------------------------------------------------------------
void CGameEventTool::UpdateMenuBar( )
{
if ( !m_pDoc )
{
m_pMenuBar->SetFileName( "#CommEditNoFile" );
return;
}
const char *pTXTFile = m_pDoc->GetTXTFileName();
if ( !pTXTFile[0] )
{
m_pMenuBar->SetFileName( "#CommEditNoFile" );
return;
}
if ( m_pDoc->IsDirty() )
{
char sz[ 512 ];
Q_snprintf( sz, sizeof( sz ), "* %s", pTXTFile );
m_pMenuBar->SetFileName( sz );
}
else
{
m_pMenuBar->SetFileName( pTXTFile );
}
}
void CGameEventTool::OnSave()
{
// FIXME: Implement
}
void CGameEventTool::OnSaveAs()
{
SaveFile( NULL, NULL, 0 );
}
bool CGameEventTool::OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues )
{
// FIXME: Implement
m_RecentFiles.Add( pFileName, pFileFormat );
return true;
}
void CGameEventTool::OnClose()
{
// FIXME: Implement
}
void CGameEventTool::OnCloseNoSave()
{
// FIXME: Implement
}
void CGameEventTool::OnMarkNotDirty()
{
// FIXME: Implement
}
//-----------------------------------------------------------------------------
// Show the save document query dialog
//-----------------------------------------------------------------------------
void CGameEventTool::OpenFileFromHistory( int slot )
{
const char *pFileName = m_RecentFiles.GetFile( slot );
OnReadFileFromDisk( pFileName, NULL, 0 );
}
//-----------------------------------------------------------------------------
// Called when file operations complete
//-----------------------------------------------------------------------------
void CGameEventTool::OnFileOperationCompleted( const char *pFileType, bool bWroteFile, vgui::FileOpenStateMachine::CompletionState_t state, KeyValues *pContextKeyValues )
{
// FIXME: Implement
}
//-----------------------------------------------------------------------------
// Show the File browser dialog
//-----------------------------------------------------------------------------
void CGameEventTool::SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues )
{
char pStartingDir[ MAX_PATH ];
GetModSubdirectory( NULL, pStartingDir, sizeof(pStartingDir) );
pDialog->SetTitle( "Choose SampleTool .txt file", true );
pDialog->SetStartDirectoryContext( "sample_session", pStartingDir );
pDialog->AddFilter( "*.txt", "SampleTool (*.txt)", true );
}
const char *CGameEventTool::GetLogoTextureName()
{
return "vgui/tools/sampletool/sampletool_logo";
}
CGameEventEditPanel *CGameEventTool::GetGameEventEditPanel()
{
return m_hGameEventEditPanel.Get();
}
//-----------------------------------------------------------------------------
// Creates
//-----------------------------------------------------------------------------
void CGameEventTool::CreateTools( CGameEventEditDoc *doc )
{
if ( !m_hGameEventEditPanel.Get() )
{
m_hGameEventEditPanel = new CGameEventEditPanel( m_pDoc, this );
}
if ( !m_hConsole.Get() )
{
m_hConsole = new CConsolePage( NULL, false );
}
RegisterToolWindow( m_hGameEventEditPanel );
RegisterToolWindow( m_hConsole );
}
//-----------------------------------------------------------------------------
// Initializes the tools
//-----------------------------------------------------------------------------
void CGameEventTool::InitTools()
{
//ShowElementProperties();
windowposmgr->RegisterPanel( "gameeventedit", m_hGameEventEditPanel, false );
windowposmgr->RegisterPanel( "Console", m_hConsole, false ); // No context menu
if ( !windowposmgr->LoadPositions( "cfg/commedit.txt", this, &m_ToolWindowFactory, "CommEdit" ) )
{
OnDefaultLayout();
}
}
void CGameEventTool::DestroyTools()
{
UnregisterAllToolWindows();
if ( m_hGameEventEditPanel.Get() )
{
windowposmgr->UnregisterPanel( m_hGameEventEditPanel.Get() );
delete m_hGameEventEditPanel.Get();
m_hGameEventEditPanel = NULL;
}
if ( m_hConsole.Get() )
{
windowposmgr->UnregisterPanel( m_hConsole.Get() );
delete m_hConsole.Get();
m_hConsole = NULL;
}
}
//-----------------------------------------------------------------------------
// Loads up a new document
//-----------------------------------------------------------------------------
bool CGameEventTool::LoadDocument( const char *pDocName )
{
Assert( !m_pDoc );
DestroyTools();
m_pDoc = new CGameEventEditDoc(/* this */);
if ( !m_pDoc->LoadFromFile( pDocName ) )
{
delete m_pDoc;
m_pDoc = NULL;
Warning( "Fatal error loading '%s'\n", pDocName );
return false;
}
ShowMiniViewport( true );
CreateTools( m_pDoc );
InitTools();
return true;
}
CConsolePage *CGameEventTool::GetConsole()
{
return m_hConsole;
}
void CGameEventTool::ShowToolWindow( Panel *tool, char const *toolName, bool visible )
{
Assert( tool );
if ( tool->GetParent() == NULL && visible )
{
m_ToolWindowFactory.InstanceToolWindow( this, false, tool, toolName, false );
}
else if ( !visible )
{
ToolWindow *tw = dynamic_cast< ToolWindow * >( tool->GetParent()->GetParent() );
Assert( tw );
tw->RemovePage( tool );
}
}
void CGameEventTool::ToggleToolWindow( Panel *tool, char const *toolName )
{
Assert( tool );
if ( tool->GetParent() == NULL )
{
ShowToolWindow( tool, toolName, true );
}
else
{
ShowToolWindow( tool, toolName, false );
}
}
void CGameEventTool::OnToggleConsole()
{
if ( m_hConsole.Get() )
{
ToggleToolWindow( m_hConsole.Get(), "#BxConsole" );
}
}
//-----------------------------------------------------------------------------
// Sets up the default layout
//-----------------------------------------------------------------------------
void CGameEventTool::OnDefaultLayout()
{
int y = m_pMenuBar->GetTall();
int usew, useh;
GetSize( usew, useh );
int c = ToolWindow::GetToolWindowCount();
for ( int i = c - 1; i >= 0 ; --i )
{
ToolWindow *kill = ToolWindow::GetToolWindow( i );
delete kill;
}
Assert( ToolWindow::GetToolWindowCount() == 0 );
CGameEventEditPanel *pEditPanel = GetGameEventEditPanel();
CConsolePage *pConsole = GetConsole();
// Need three containers
ToolWindow *pEditPanelWindow = m_ToolWindowFactory.InstanceToolWindow( GetClientArea(), false, pEditPanel, "#CommEditProperties", false );
ToolWindow *pMiniViewport = dynamic_cast< ToolWindow* >( GetMiniViewport() );
pMiniViewport->AddPage( pConsole, "#BxConsole", false );
int quarterScreen = usew / 4;
SetMiniViewportBounds( quarterScreen, y, 3*quarterScreen, useh - y );
pEditPanelWindow->SetBounds( 0, y, quarterScreen, useh - y );
}
+60
View File
@@ -0,0 +1,60 @@
//-----------------------------------------------------------------------------
// GAMEEVENTS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\tools"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,.\,..\common,$SRCDIR\game\shared"
$PreprocessorDefinitions "$BASE;GAMEEVENTS_EXPORTS"
}
$Linker
{
$AdditionalDependencies "$BASE Psapi.lib"
}
}
$Project "GameEvents"
{
$Folder "Source Files"
{
$File "gameevents.cpp"
$File "gameeventeditdoc.cpp"
$File "gameeventeditpanel.cpp"
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\registry.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
}
$Folder "Header Files"
{
$File "gameeventeditdoc.h"
$File "gameeventeditpanel.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
}
$Folder "Link Libraries"
{
$Lib datamodel
$Lib dme_controls
$Lib dmserializers
$Lib mathlib
$Lib matsys_controls
$Lib movieobjects
$Lib sfmobjects
$Lib tier2
$Lib tier3
$Lib toolutils
$Lib vgui_controls
}
}