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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "pch_serverbrowser.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHistoryGames::CHistoryGames(vgui::Panel *parent) :
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CBaseGamesPage(parent, "HistoryGames", eHistoryServer )
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{
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m_bRefreshOnListReload = false;
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m_pGameList->AddColumnHeader(10, "LastPlayed", "#ServerBrowser_LastPlayed", 100);
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m_pGameList->SetSortFunc(10, LastPlayedCompare);
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m_pGameList->SetSortColumn(10);
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if ( !IsSteamGameServerBrowsingEnabled() )
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{
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m_pGameList->SetEmptyListText("#ServerBrowser_OfflineMode");
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m_pConnect->SetEnabled( false );
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m_pRefreshAll->SetEnabled( false );
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m_pRefreshQuick->SetEnabled( false );
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m_pAddServer->SetEnabled( false );
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m_pFilter->SetEnabled( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CHistoryGames::~CHistoryGames()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads favorites list from disk
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//-----------------------------------------------------------------------------
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void CHistoryGames::LoadHistoryList()
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{
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if ( IsSteamGameServerBrowsingEnabled() )
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{
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// set empty message
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m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed");
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}
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if ( m_bRefreshOnListReload )
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{
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m_bRefreshOnListReload = false;
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StartRefresh();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the game list supports the specified ui elements
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//-----------------------------------------------------------------------------
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bool CHistoryGames::SupportsItem(InterfaceItem_e item)
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{
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switch (item)
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{
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case FILTERS:
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return true;
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case ADDSERVER:
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case GETNEWLIST:
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default:
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return false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: called when the current refresh list is complete
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//-----------------------------------------------------------------------------
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void CHistoryGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
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{
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SetRefreshing(false);
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m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed");
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m_pGameList->SortList();
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BaseClass::RefreshComplete( hReq, response );
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}
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//-----------------------------------------------------------------------------
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// Purpose: opens context menu (user right clicked on a server)
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//-----------------------------------------------------------------------------
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void CHistoryGames::OnOpenContextMenu(int itemID)
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{
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CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
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// get the server
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int serverID = GetSelectedServerID();
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if( serverID != -1 )
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{
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// Activate context menu
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menu->ShowMenu(this, serverID, true, true, true, true);
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menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromHistory", new KeyValues("RemoveFromHistory"), this);
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}
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else
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{
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// no selected rows, so don't display default stuff in menu
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menu->ShowMenu(this, (uint32)-1, false, false, false, false);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: removes a server from the favorites
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//-----------------------------------------------------------------------------
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void CHistoryGames::OnRemoveFromHistory()
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{
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if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
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return;
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// iterate the selection
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for ( int i = m_pGameList->GetSelectedItemsCount() - 1; i >= 0; i-- )
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{
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int itemID = m_pGameList->GetSelectedItem( i );
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int serverID = m_pGameList->GetItemData(itemID)->userData;
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gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
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if ( pServer )
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steamapicontext->SteamMatchmaking()->RemoveFavoriteGame( pServer->m_nAppID, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetConnectionPort(), pServer->m_NetAdr.GetQueryPort(), k_unFavoriteFlagHistory );
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}
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UpdateStatus();
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InvalidateLayout();
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Repaint();
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}
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