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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MEDIABROWSERDIALOG_H
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#define MEDIABROWSERDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/ImageList.h>
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#include <vgui_controls/SectionedListPanel.h>
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#include <vgui_controls/PHandle.h>
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#include <FileSystem.h>
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#include "vgui/mousecode.h"
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#include "vgui/IScheme.h"
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#include "configs.h"
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//-----------------------------------------------------------------------------
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// Purpose: Main dialog for media browser
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//-----------------------------------------------------------------------------
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class CSDKLauncherDialog : public vgui::Frame
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{
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typedef vgui::Frame BaseClass;
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public:
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DECLARE_CLASS_SIMPLE( CSDKLauncherDialog, vgui::Frame );
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CSDKLauncherDialog(vgui::Panel *parent, const char *name);
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virtual ~CSDKLauncherDialog();
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void PopulateCurrentGameCombo( bool bSelectLast );
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void PopulateCurrentEngineCombo( bool bSelectLast );
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void Launch( int hActiveListItem, bool bForce );
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void RefreshConfigs( void );
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void SetCurrentGame( const char* pcCurrentGame );
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protected:
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virtual void OnClose();
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virtual void OnCommand( const char *command );
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private:
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void ResetConfigs( void );
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bool ParseConfigs( CUtlVector<CGameConfig*> &configs );
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void PopulateMediaList();
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void GetEngineVersion(char* pcEngineVer, int nSize);
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void SetEngineVersion(const char *pcEngineVer);
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MESSAGE_FUNC_INT( OnItemDoubleLeftClick, "ItemDoubleLeftClick", itemID );
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MESSAGE_FUNC_INT( OnItemContextMenu, "ItemContextMenu", itemID );
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MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", pkv );
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private:
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vgui::ImageList *m_pImageList;
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vgui::SectionedListPanel *m_pMediaList;
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vgui::Menu *m_pContextMenu;
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vgui::ComboBox *m_pCurrentGameCombo;
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vgui::ComboBox *m_pCurrentEngineCombo;
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};
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extern CSDKLauncherDialog *g_pSDKLauncherDialog;
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#endif // MEDIABROWSERDIALOG_H
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