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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MODWIZARD_TEMPLATEOPTIONS_H
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#define MODWIZARD_TEMPLATEOPTIONS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/WizardSubPanel.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/Label.h>
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#include "configs.h"
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enum numOptions_e
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{
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TPOPTION_TEAMS,
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TPOPTION_CLASSES,
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TPOPTION_STAMINA,
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TPOPTION_SPRINTING,
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TPOPTION_PRONE,
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TPOPTION_SHOOTSPRINTING,
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TPOPTION_SHOOTLADDERS,
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TPOPTION_SHOOTJUMPING,
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TPOPTIONS_TOTAL,
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};
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// --------------------------------------------------------------------------------------------------------------------- //
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// CreateModWizard sub panel 2b (only when scratch / template sdk is chosen!)
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// This panel asks for options
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// --------------------------------------------------------------------------------------------------------------------- //
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namespace vgui
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{
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class CModWizardSubPanel_TemplateOptions : public WizardSubPanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CModWizardSubPanel_TemplateOptions, vgui::WizardSubPanel );
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public:
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CModWizardSubPanel_TemplateOptions( Panel *parent, const char *panelName );
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virtual WizardSubPanel* GetNextSubPanel();
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virtual void OnDisplayAsNext();
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virtual void PerformLayout();
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virtual void OnCommand( const char *command );
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virtual bool OnNextButton();
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virtual void SetDefaultOptions();
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virtual void UpdateOptions(); // Must be called before GetOption is used!!!
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virtual char *GetOption( int optionType );
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public:
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CheckButton *m_pOptionTeams;
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CheckButton *m_pOptionClasses;
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CheckButton *m_pOptionStamina;
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CheckButton *m_pOptionSprinting;
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CheckButton *m_pOptionProne;
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CheckButton *m_pOptionShootSprinting;
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CheckButton *m_pOptionShootOnLadders;
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CheckButton *m_pOptionShootJumping;
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bool m_bOptions[TPOPTIONS_TOTAL];
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};
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}
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#endif // MODWIZARD_TEMPLATEOPTIONS_H
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