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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef MODWIZARD_GETMODINFO_H
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#define MODWIZARD_GETMODINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/WizardSubPanel.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/Label.h>
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#include "configs.h"
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// --------------------------------------------------------------------------------------------------------------------- //
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// CreateModWizard sub panel 2.
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// This panel asks for the directory to install in and the mod name.
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// --------------------------------------------------------------------------------------------------------------------- //
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namespace vgui
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{
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class CModWizardSubPanel_GetModInfo : public WizardSubPanel
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{
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public:
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DECLARE_CLASS_SIMPLE( CModWizardSubPanel_GetModInfo, vgui::WizardSubPanel );
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public:
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CModWizardSubPanel_GetModInfo( Panel *parent, const char *panelName );
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virtual WizardSubPanel* GetNextSubPanel();
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virtual void OnDisplayAsNext();
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virtual void PerformLayout();
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virtual void OnCommand( const char *command );
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virtual bool OnNextButton();
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MESSAGE_FUNC_CHARPTR( OnChooseDirectory, "DirectorySelected", dir );
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public:
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TextEntry *m_pModPath;
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TextEntry *m_pModName;
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Label *m_pModNameInfoLabel;
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ModType_t m_ModType;
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};
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}
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#endif // MODWIZARD_GETMODINFO_H
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