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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef SESSIONINFOHEADER_H
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#define SESSIONINFOHEADER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/shared_defs.h"
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#include "compression.h"
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#include "strtools.h"
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//----------------------------------------------------------------------------------------
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#define SESSION_INFO_VERSION 1
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//----------------------------------------------------------------------------------------
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struct SessionInfoHeader_t
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{
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inline SessionInfoHeader_t()
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{
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V_memset( this, 0, sizeof( SessionInfoHeader_t ) );
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m_nCompressorType = COMPRESSORTYPE_INVALID;
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m_uVersion = SESSION_INFO_VERSION;
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}
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//
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// Session info files may be around for days, during which this format may change - so
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// we need to be careful not to break it.
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//
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// Therefore, any changes to data here should be reflected in the size of m_aUnused.
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//
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uint8 m_uVersion;
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char m_szSessionName[MAX_SESSIONNAME_LENGTH]; // Name of session
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bool m_bRecording; // Is this session currenty recording?
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int32 m_nNumBlocks; // # blocks in the session so far if recording, or total if not recording
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CompressorType_t m_nCompressorType; // COMPRESSORTYPE_INVALID if header is not compressed
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uint8 m_aHash[16]; // MD5 digest on payload
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uint32 m_uPayloadSize; // Size of the payload - the compressed payload if it's compressed
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uint32 m_uPayloadSizeUC; // Size of the uncompressed payload, if its compressed, otherwise 0
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uint8 m_aUnused[128];
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};
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//----------------------------------------------------------------------------------------
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bool ReadSessionInfoHeader( const void *pBuf, int nBufSize, SessionInfoHeader_t &outHeader );
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//----------------------------------------------------------------------------------------
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#endif // SESSIONINFOHEADER_H
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