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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAY_RECONSTRUCTOR_H
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#define REPLAY_RECONSTRUCTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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class CReplay;
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//----------------------------------------------------------------------------------------
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bool Replay_Reconstruct( CReplay *pReplay, bool bDeleteBlocks = true );
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//----------------------------------------------------------------------------------------
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#endif // REPLAY_RECONSTRUCTOR_H
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