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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "replay/screenshot.h"
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#include "replay/replayutils.h"
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#include "replay/iclientreplaycontext.h"
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#include "KeyValues.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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bool CReplayScreenshot::Read( KeyValues *pIn )
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{
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m_nWidth = pIn->GetInt( "w" );
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m_nHeight = pIn->GetInt( "h" );
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V_strcpy_safe( m_szBaseFilename, pIn->GetString( "file", "" ) );
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return true;
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}
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void CReplayScreenshot::Write( KeyValues *pOut )
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{
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pOut->SetInt( "w", m_nWidth );
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pOut->SetInt( "h", m_nHeight );
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pOut->SetString( "file", m_szBaseFilename );
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}
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const char *CReplayScreenshot::GetSubKeyTitle() const
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{
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return m_szBaseFilename;
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}
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const char *CReplayScreenshot::GetPath() const
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{
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extern IClientReplayContext *g_pClientReplayContext;
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return Replay_va( "%s%s%c", g_pClientReplayContext->GetBaseDir(), SUBDIR_SCREENSHOTS, CORRECT_PATH_SEPARATOR );
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}
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//----------------------------------------------------------------------------------------
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