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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYMOVIE_H
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#define REPLAYMOVIE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/ireplaymovie.h"
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#include "replay/basereplayserializeable.h"
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#include "replay/replaytime.h"
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#include "replay/rendermovieparams.h"
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#include "utlstring.h"
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//----------------------------------------------------------------------------------------
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#define REPLAY_MOVIE_HANDLE_FIRST_VALID ((ReplayHandle_t)5000)
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//----------------------------------------------------------------------------------------
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class CReplayMovie : public CBaseReplaySerializeable,
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public IReplayMovie
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{
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typedef CBaseReplaySerializeable BaseClass;
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public:
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CReplayMovie();
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//
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// IReplaySerializeable
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//
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virtual bool Read( KeyValues *pIn );
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virtual void Write( KeyValues *pOut );
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virtual const char *GetSubKeyTitle() const;
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virtual const char *GetPath() const;
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virtual void OnDelete();
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//
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// IReplayMovie
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//
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virtual ReplayHandle_t GetMovieHandle() const;
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virtual ReplayHandle_t GetReplayHandle() const;
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virtual const ReplayRenderSettings_t &GetRenderSettings();
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virtual void GetFrameDimensions( int &nWidth, int &nHeight );
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virtual void SetIsRendered( bool bIsRendered );
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virtual void SetMovieFilename( const char *pFilename );
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virtual const char *GetMovieFilename() const;
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virtual void SetMovieTitle( const wchar_t *pTitle );
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virtual void SetRenderTime( float flRenderTime );
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virtual float GetRenderTime() const;
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virtual void CaptureRecordTime();
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virtual void SetLength( float flLength );
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virtual bool IsUploaded() const;
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virtual void SetUploaded( bool bUploaded );
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virtual void SetUploadURL( const char *pURL );
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virtual const char *GetUploadURL() const;
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//
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// IQueryableReplayItem
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//
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virtual const CReplayTime & GetItemDate() const;
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virtual bool IsItemRendered() const;
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virtual CReplay *GetItemReplay();
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virtual ReplayHandle_t GetItemReplayHandle() const;
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virtual QueryableReplayItemHandle_t GetItemHandle() const;
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virtual const wchar_t *GetItemTitle() const;
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virtual void SetItemTitle( const wchar_t *pTitle );
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virtual float GetItemLength() const;
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virtual void *GetUserData();
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virtual void SetUserData( void *pUserData );
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virtual bool IsItemAMovie() const;
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CReplay *GetReplay() const;
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bool ReadRenderSettings( KeyValues *pIn );
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void WriteRenderSettings( KeyValues *pOut );
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ReplayHandle_t m_hReplay; // The replay associated with this movie, or 0 if the replay has been deleted
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wchar_t m_wszTitle[256];// Title for the movie
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CUtlString m_strFilename; // Relative (to game dir) path and filename of the movie
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CUtlString m_strUploadURL; // Link to uploaded YouTube video
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bool m_bRendered; // Has the movie finished rendering?
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void *m_pUserData;
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bool m_bUploaded;
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float m_flRenderTime; // How many seconds it took to render the movie
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CReplayTime m_RecordTime; // What date/time was this movie recorded?
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float m_flLength; // The movie length
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ReplayRenderSettings_t m_RenderSettings;
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};
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//----------------------------------------------------------------------------------------
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inline CReplayMovie *ToMovie( IReplaySerializeable *pMovie )
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{
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return static_cast< CReplayMovie * >( pMovie );
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}
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//----------------------------------------------------------------------------------------
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#endif // REPLAYMOVIE_H
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