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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYPERFORMANCEMANAGER_H
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#define REPLAYPERFORMANCEMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/ireplayperformancemanager.h"
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#include "replay/performance.h"
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//----------------------------------------------------------------------------------------
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class KeyValues;
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class CReplay;
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class IReplayPerformancePlaybackController;
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//----------------------------------------------------------------------------------------
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class CReplayPerformanceManager : public IReplayPerformanceManager
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{
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public:
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CReplayPerformanceManager();
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~CReplayPerformanceManager();
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void Init();
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//
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// IReplayPerformanceManager
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//
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virtual const char *GetRelativePath() const;
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virtual const char *GetFullPath() const;
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virtual CReplayPerformance *CreatePerformance( CReplay *pReplay );
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virtual void DeletePerformance( CReplayPerformance *pPerformance );
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virtual const char *GeneratePerformanceFilename( CReplay *pReplay );
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};
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//----------------------------------------------------------------------------------------
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#endif // REPLAYPERFORMANCEMANAGER_H
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