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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef STATS_H
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#define STATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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// internal counters to measure cost of physics simulation
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struct physics_stats_t
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{
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float maxRescueSpeed;
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float maxSpeedGain;
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int impactSysNum;
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int impactCounter;
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int impactSumSys;
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int impactHardRescueCount;
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int impactRescueAfterCount;
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int impactDelayedCount;
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int impactCollisionChecks;
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int impactStaticCount;
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double totalEnergyDestroyed;
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int collisionPairsTotal;
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int collisionPairsCreated;
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int collisionPairsDestroyed;
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int potentialCollisionsObjectVsObject;
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int potentialCollisionsObjectVsWorld;
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int frictionEventsProcessed;
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};
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#endif // STATS_H
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