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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Creates a Message box with a question in it and yes/no buttons
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOLTIP_H
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#define TOOLTIP_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Controls.h>
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#include <utlvector.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Tooltip for a panel - shows text when cursor hovers over a panel
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//-----------------------------------------------------------------------------
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class BaseTooltip
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{
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public:
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BaseTooltip(Panel *parent, const char *text = NULL);
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virtual void SetText(const char *text);
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virtual const char *GetText();
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virtual void ShowTooltip(Panel *currentPanel);
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virtual void HideTooltip();
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bool ShouldLayout( void );
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virtual void PerformLayout() { return; }
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virtual void PositionWindow( Panel *pTipPanel );
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void ResetDelay();
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void SetTooltipFormatToSingleLine();
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void SetTooltipFormatToMultiLine();
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void SetTooltipDelay(int tooltipDelayMilliseconds);
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int GetTooltipDelay();
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void SetEnabled( bool bState );
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private:
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Panel *m_pParent;
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virtual void ApplySchemeSettings(IScheme *pScheme) {};
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protected:
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CUtlVector<char> m_Text;
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int _delay; // delay that counts down
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int _tooltipDelay; // delay before tooltip comes up.
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bool _makeVisible : 1;
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bool _displayOnOneLine : 1;
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bool _isDirty : 1;
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bool _enabled : 1;
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};
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class TextTooltip : public BaseTooltip
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{
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public:
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TextTooltip(Panel *parent, const char *text = NULL);
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~TextTooltip();
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virtual void SetText(const char *text);
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virtual void ShowTooltip(Panel *currentPanel);
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virtual void HideTooltip();
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virtual void SizeTextWindow();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(IScheme *pScheme);
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};
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};
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#endif // TOOLTIP_H
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