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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Creates a Message box with a question in it and yes/no buttons
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef QUERYBOX_H
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#define QUERYBOX_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <KeyValues.h>
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#include <vgui_controls/MessageBox.h>
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#include <vgui_controls/Button.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Creates A Message box with a question in it and yes/no buttons
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//-----------------------------------------------------------------------------
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class QueryBox : public MessageBox
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{
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DECLARE_CLASS_SIMPLE( QueryBox, MessageBox );
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public:
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QueryBox(const char *title, const char *queryText,vgui::Panel *parent = NULL );
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QueryBox(const wchar_t *wszTitle, const wchar_t *wszQueryText,vgui::Panel *parent = NULL);
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~QueryBox();
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// Layout the window for drawing
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virtual void PerformLayout();
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// Set the keyvalues to send when ok button is hit
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void SetOKCommand(KeyValues *keyValues);
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// Set the keyvalues to send when the cancel button is hit
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void SetCancelCommand(KeyValues *keyValues);
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// Set the text on the Cancel button
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void SetCancelButtonText(const char *buttonText);
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void SetCancelButtonText(const wchar_t *wszButtonText);
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// Set a value of the ok command
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void SetOKCommandValue(const char *keyName, int value);
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protected:
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virtual void OnKeyCodeTyped( KeyCode code );
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virtual void OnKeyCodePressed( KeyCode code );
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virtual void OnCommand(const char *command);
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Button *m_pCancelButton;
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private:
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KeyValues *m_pCancelCommand;
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KeyValues *m_pOkCommand;
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};
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}
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#endif // QUERYBOX_H
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