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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PROGRESSBOX_H
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#define PROGRESSBOX_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Frame.h>
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// prevent windows macros from messing with the class
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#ifdef ProgressBox
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#undef ProgressBox
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#endif
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Popup discardable message box
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//-----------------------------------------------------------------------------
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class ProgressBox : public Frame
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{
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DECLARE_CLASS_SIMPLE( ProgressBox, Frame );
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public:
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// title - Text to be displayed in the title bar of the window
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// text - Text message in the message box
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// parent - parent panel of the message box, by default it has no parent.
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ProgressBox(const char *title, const char *text, const char *pszUnknownTimeString, Panel *parent = NULL);
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ProgressBox(const wchar_t *wszTitle, const wchar_t *wszText, const wchar_t *wszUnknownTimeString, Panel *parent = NULL);
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~ProgressBox();
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// Put the message box into a modal state
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virtual void DoModal(Frame *pFrameOver = NULL);
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// make the message box appear and in a modeless state
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virtual void ShowWindow(Frame *pFrameOver = NULL);
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// updates progress bar, range [0, 1]
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virtual void SetProgress(float progress);
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// sets the info text
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virtual void SetText(const char *text);
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// toggles visibility of the close box.
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virtual void SetCancelButtonVisible(bool state);
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// toggles the enabled state of the cancel button (for if it needs to be disabled part way through a process)
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virtual void SetCancelButtonEnabled(bool state);
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/* custom messages:
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"ProgressBoxCancelled"
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sent if the user pressed the cancel button (must be enabled & visible for this to happen)
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*/
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protected:
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virtual void PerformLayout();
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virtual void OnClose();
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virtual void OnCloseFrameButtonPressed();
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virtual void ApplySchemeSettings(IScheme *pScheme);
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virtual void OnThink();
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virtual void OnCommand(const char *command);
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virtual void OnTick();
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// called when the update has been cancelled
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virtual void OnCancel();
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private:
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MESSAGE_FUNC( OnShutdownRequest, "ShutdownRequest" );
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void Init();
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void UpdateTitle();
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Label *m_pMessageLabel;
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ProgressBar *m_pProgressBar;
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Button *m_pCancelButton;
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wchar_t m_wszTitleString[128];
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wchar_t m_wcsInfoString[128];
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wchar_t m_wszUnknownTimeString[128];
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float m_flFirstProgressUpdate;
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float m_flLastProgressUpdate;
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float m_flCurrentProgress;
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};
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} // namespace vgui
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#endif // PROGRESSBOX_H
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