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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IMAGELIST_H
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#define IMAGELIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <utlvector.h>
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#include <vgui/VGUI.h>
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#include <vgui/IImage.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: holds a collection of images
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// used by controls so that images can be refered to by indices
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//-----------------------------------------------------------------------------
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class ImageList
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{
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public:
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ImageList(bool deleteImagesWhenDone);
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~ImageList();
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// adds a new image to the list, returning the index it was placed at
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int AddImage(vgui::IImage *image);
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// returns the number of images
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int GetImageCount();
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// returns true if an index is valid
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bool IsValidIndex(int imageIndex);
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// sets an image at a specified index, growing and adding NULL images if necessary
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void SetImageAtIndex(int index, vgui::IImage *image);
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// gets an image, imageIndex is of range [0, GetImageCount)
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// image index 0 is always the blank image
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vgui::IImage *GetImage(int imageIndex);
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private:
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CUtlVector<vgui::IImage *> m_Images;
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bool m_bDeleteImagesWhenDone;
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};
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} // namespace vgui
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#endif // IMAGELIST_H
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