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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A button with no borders that shows a left-pointing or down-pointing triangle
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef EXPANDBUTTON_H
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#define EXPANDBUTTON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/ToggleButton.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: A button with no borders that shows a left-pointing or down-pointing arrow
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//-----------------------------------------------------------------------------
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class ExpandButton : public ToggleButton
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{
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DECLARE_CLASS_SIMPLE( ExpandButton, ToggleButton );
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public:
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ExpandButton( Panel *parent, const char *panelName );
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~ExpandButton();
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// Expand the button (selected == expanded)
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virtual void SetSelected( bool bExpand );
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// sets whether or not the state of the check can be changed
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// if this is set to false, then no input in the code or by the user can change it's state
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void SetExpandable(bool state);
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virtual void Paint();
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protected:
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virtual void ApplySchemeSettings(IScheme *pScheme);
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MESSAGE_FUNC_PTR( OnExpanded, "Expanded", panel );
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virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
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/* MESSAGES SENT
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"Expanded" - sent when the expand button state is changed
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"state" - button state: 1 is expanded, 0 is unexpanded
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*/
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private:
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bool m_bExpandable;
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HFont m_hFont;
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Color m_Color;
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};
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} // namespace vgui
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#endif // EXPANDBUTTON_H
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