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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef POINT_H
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#define POINT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Basic handler for a Points in 2 dimensions
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// This class is fully inline
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//-----------------------------------------------------------------------------
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class Point
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{
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public:
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// constructors
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Point()
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{
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SetPoint(0, 0);
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}
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Point(int x,int y)
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{
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SetPoint(x,y);
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}
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void SetPoint(int x1, int y1)
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{
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x=x1;
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y=y1;
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}
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void GetPoint(int &x1, int &y1) const
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{
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x1 = x;
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y1 = y;
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}
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bool operator == (Point &rhs) const
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{
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return (x == rhs.x && y == rhs.y);
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}
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private:
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int x, y;
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};
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} // namespace vgui
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#endif // POINT_H
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