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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IBORDER_H
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#define IBORDER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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class KeyValues;
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namespace vgui
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{
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class IScheme;
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//-----------------------------------------------------------------------------
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// Purpose: Interface to panel borders
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// Borders have a close relationship with panels
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// They are the edges of the panel.
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//-----------------------------------------------------------------------------
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class IBorder
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{
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public:
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IBorder() {}
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virtual ~IBorder() {}
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virtual void Paint(VPANEL panel) = 0;
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virtual void Paint(int x0, int y0, int x1, int y1) = 0;
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virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop) = 0;
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virtual void SetInset(int left, int top, int right, int bottom) = 0;
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virtual void GetInset(int &left, int &top, int &right, int &bottom) = 0;
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virtual void ApplySchemeSettings(IScheme *pScheme, KeyValues *inResourceData) = 0;
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virtual const char *GetName() = 0;
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virtual void SetName(const char *name) = 0;
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enum backgroundtype_e
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{
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BACKGROUND_FILLED,
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BACKGROUND_TEXTURED,
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BACKGROUND_ROUNDEDCORNERS,
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};
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virtual backgroundtype_e GetBackgroundType() = 0;
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enum sides_e
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{
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SIDE_LEFT = 0,
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SIDE_TOP = 1,
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SIDE_RIGHT = 2,
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SIDE_BOTTOM = 3
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};
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virtual bool PaintFirst( void ) = 0;
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};
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} // namespace vgui
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#endif // IBORDER_H
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