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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VCOLLIDE_H
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#define VCOLLIDE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CPhysCollide;
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struct vcollide_t
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{
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unsigned short solidCount : 15;
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unsigned short isPacked : 1;
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unsigned short descSize;
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// VPhysicsSolids
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CPhysCollide **solids;
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char *pKeyValues;
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};
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#endif // VCOLLIDE_H
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