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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TRACE_H
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#define TRACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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// Note: These flags need to match the bspfile.h DISPTRI_TAG_* flags.
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#define DISPSURF_FLAG_SURFACE (1<<0)
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#define DISPSURF_FLAG_WALKABLE (1<<1)
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#define DISPSURF_FLAG_BUILDABLE (1<<2)
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#define DISPSURF_FLAG_SURFPROP1 (1<<3)
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#define DISPSURF_FLAG_SURFPROP2 (1<<4)
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//=============================================================================
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// Base Trace Structure
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// - shared between engine/game dlls and tools (vrad)
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//=============================================================================
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class CBaseTrace
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{
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public:
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// Displacement flags tests.
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bool IsDispSurface( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFACE ) != 0 ); }
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bool IsDispSurfaceWalkable( void ) { return ( ( dispFlags & DISPSURF_FLAG_WALKABLE ) != 0 ); }
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bool IsDispSurfaceBuildable( void ) { return ( ( dispFlags & DISPSURF_FLAG_BUILDABLE ) != 0 ); }
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bool IsDispSurfaceProp1( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFPROP1 ) != 0 ); }
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bool IsDispSurfaceProp2( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFPROP2 ) != 0 ); }
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public:
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// these members are aligned!!
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Vector startpos; // start position
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Vector endpos; // final position
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cplane_t plane; // surface normal at impact
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float fraction; // time completed, 1.0 = didn't hit anything
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int contents; // contents on other side of surface hit
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unsigned short dispFlags; // displacement flags for marking surfaces with data
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bool allsolid; // if true, plane is not valid
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bool startsolid; // if true, the initial point was in a solid area
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CBaseTrace() {}
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private:
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// No copy constructors allowed
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CBaseTrace(const CBaseTrace& vOther);
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};
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#endif // TRACE_H
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