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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Class that contains a list of recent files
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//
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//=============================================================================
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#ifndef RECENTFILELIST_H
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#define RECENTFILELIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlvector.h"
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#include "tier1/utlstring.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class Menu;
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class Panel;
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}
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//-----------------------------------------------------------------------------
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// Max # of recent files
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//-----------------------------------------------------------------------------
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#define MAX_RECENT_FILES 20
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//-----------------------------------------------------------------------------
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// Class that contains a list of recent files
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//-----------------------------------------------------------------------------
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class CRecentFileList
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{
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public:
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// Adds a file to the list
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void Add( const char *pFileName, const char *pFileFormat );
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// Gets the file in a particular slot
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const char *GetFile( int slot ) const;
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const char *GetFileFormat( int slot ) const;
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// Removes all files from the list
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void Clear();
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// Load, store to registry
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void LoadFromRegistry( const char *pToolKeyName );
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void SaveToRegistry( const char *pToolKeyName ) const;
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// Adds all files in a list to a menu.
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// Will generate the commands '<pCommandName>01', '<pCommandName>02', etc.
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// depending on which one is selected
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void AddToMenu( vgui::Menu *menu, vgui::Panel *actionTarget, const char *pCommandName ) const;
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// Returns true if there's no files in the file list
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bool IsEmpty() const;
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private:
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struct RecentFileInfo_t
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{
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CUtlString m_pFileName;
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CUtlString m_pFileFormat;
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bool operator==( const RecentFileInfo_t& src ) const
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{
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return m_pFileName == src.m_pFileName;
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}
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};
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CUtlVector< RecentFileInfo_t > m_RecentFiles;
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};
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#endif // RECENTFILELIST_H
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