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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef BASESTATUSBAR_H
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#define BASESTATUSBAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/EditablePanel.h"
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#include "datamodel/dmehandle.h"
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class CDmeClip;
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class CMovieDoc;
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class CConsolePage;
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namespace vgui
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{
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class Label;
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}
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class CBaseStatusBar : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CBaseStatusBar, vgui::EditablePanel )
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public:
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CBaseStatusBar( vgui::Panel *parent, char const *panelName );
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private:
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void UpdateMemoryUsage( float mbUsed );
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnThink();
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CConsolePage *m_pConsole;
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vgui::Label *m_pLabel;
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vgui::Label *m_pMemory;
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vgui::Label *m_pFPS;
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vgui::Label *m_pGameTime;
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float m_flLastFPSSnapShot;
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};
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#endif // BASESTATUSBAR_H
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