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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef BONELIST_H
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#define BONELIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "studio.h"
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class CBoneList
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{
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public:
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CBoneList();
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void Release();
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static CBoneList *Alloc();
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public:
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int m_nBones;
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Vector m_vecPos[ MAXSTUDIOBONES ];
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Quaternion m_quatRot[ MAXSTUDIOBONES ];
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private:
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bool m_bShouldDelete;
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};
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class CFlexList
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{
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public:
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CFlexList();
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void Release();
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static CFlexList *Alloc();
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public:
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int m_nNumFlexes;
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float m_flexWeights[ MAXSTUDIOFLEXCTRL ];
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private:
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bool m_bShouldDelete;
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};
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#endif // BONELIST_H
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