mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-18 06:21:55 +00:00
1
This commit is contained in:
@@ -0,0 +1,201 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
// TOGL CODE LICENSE
|
||||
//
|
||||
// Copyright 2011-2014 Valve Corporation
|
||||
// All Rights Reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
//
|
||||
// glmdisplay.h
|
||||
// display related stuff - used by both GLMgr and the CocoaMgr
|
||||
//
|
||||
//===============================================================================
|
||||
|
||||
#ifndef GLMDISPLAY_H
|
||||
#define GLMDISPLAY_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef USE_SDL
|
||||
#include "SDL_opengl.h"
|
||||
#endif
|
||||
|
||||
#ifdef OSX
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/CGLTypes.h>
|
||||
#include <OpenGL/CGLRenderers.h>
|
||||
#include <OpenGL/CGLCurrent.h>
|
||||
#endif
|
||||
|
||||
#ifdef MAC_OS_X_VERSION_10_9
|
||||
typedef uint32_t CGDirectDisplayID;
|
||||
typedef uint32_t CGOpenGLDisplayMask;
|
||||
typedef double CGRefreshRate;
|
||||
#endif
|
||||
|
||||
typedef void _PseudoNSGLContext; // aka NSOpenGLContext
|
||||
typedef _PseudoNSGLContext *PseudoNSGLContextPtr;
|
||||
|
||||
struct GLMDisplayModeInfoFields
|
||||
{
|
||||
uint m_modePixelWidth;
|
||||
uint m_modePixelHeight;
|
||||
uint m_modeRefreshHz;
|
||||
// are we even going to talk about bit depth... not yet
|
||||
};
|
||||
|
||||
struct GLMDisplayInfoFields
|
||||
{
|
||||
#ifdef OSX
|
||||
CGDirectDisplayID m_cgDisplayID;
|
||||
CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID.
|
||||
#endif
|
||||
uint m_displayPixelWidth;
|
||||
uint m_displayPixelHeight;
|
||||
};
|
||||
|
||||
struct GLMRendererInfoFields
|
||||
{
|
||||
/*properties of interest and their desired values.
|
||||
|
||||
kCGLRPFullScreen = 54, true
|
||||
kCGLRPAccelerated = 73, true
|
||||
kCGLRPWindow = 80, true
|
||||
|
||||
kCGLRPRendererID = 70, informational
|
||||
kCGLRPDisplayMask = 84, informational
|
||||
kCGLRPBufferModes = 100, informational
|
||||
kCGLRPColorModes = 103, informational
|
||||
kCGLRPAccumModes = 104, informational
|
||||
kCGLRPDepthModes = 105, informational
|
||||
kCGLRPStencilModes = 106, informational
|
||||
kCGLRPMaxAuxBuffers = 107, informational
|
||||
kCGLRPMaxSampleBuffers = 108, informational
|
||||
kCGLRPMaxSamples = 109, informational
|
||||
kCGLRPSampleModes = 110, informational
|
||||
kCGLRPSampleAlpha = 111, informational
|
||||
kCGLRPVideoMemory = 120, informational
|
||||
kCGLRPTextureMemory = 121, informational
|
||||
kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination
|
||||
|
||||
kCGLRPOffScreen = 53, D/C
|
||||
kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback
|
||||
kCGLRPBackingStore = 76, D/C
|
||||
kCGLRPMPSafe = 78, D/C
|
||||
kCGLRPMultiScreen = 81, D/C
|
||||
kCGLRPCompliant = 83, D/C
|
||||
*/
|
||||
|
||||
|
||||
//--------------------------- info we have from CGL renderer queries, IOKit, Gestalt
|
||||
//--------------------------- these are set up in the displayDB by CocoaMgr
|
||||
GLint m_fullscreen;
|
||||
GLint m_accelerated;
|
||||
GLint m_windowed;
|
||||
|
||||
GLint m_rendererID;
|
||||
GLint m_displayMask;
|
||||
GLint m_bufferModes;
|
||||
GLint m_colorModes;
|
||||
GLint m_accumModes;
|
||||
GLint m_depthModes;
|
||||
GLint m_stencilModes;
|
||||
|
||||
GLint m_maxAuxBuffers;
|
||||
GLint m_maxSampleBuffers;
|
||||
GLint m_maxSamples;
|
||||
GLint m_sampleModes;
|
||||
GLint m_sampleAlpha;
|
||||
|
||||
GLint m_vidMemory;
|
||||
GLint m_texMemory;
|
||||
|
||||
uint m_pciVendorID;
|
||||
uint m_pciDeviceID;
|
||||
char m_pciModelString[64];
|
||||
char m_driverInfoString[64];
|
||||
|
||||
//--------------------------- OS version related - set up by CocoaMgr
|
||||
|
||||
// OS version found
|
||||
uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508.
|
||||
|
||||
//--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid
|
||||
|
||||
bool m_ati;
|
||||
bool m_atiR5xx;
|
||||
bool m_atiR6xx;
|
||||
bool m_atiR7xx;
|
||||
bool m_atiR8xx;
|
||||
bool m_atiNewer;
|
||||
|
||||
bool m_intel;
|
||||
bool m_intel95x;
|
||||
bool m_intel3100;
|
||||
bool m_intelHD4000;
|
||||
|
||||
bool m_nv;
|
||||
bool m_nvG7x;
|
||||
bool m_nvG8x;
|
||||
bool m_nvNewer;
|
||||
|
||||
//--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref)
|
||||
|
||||
// booleans
|
||||
bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT)
|
||||
bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string
|
||||
bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string
|
||||
bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode
|
||||
bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based
|
||||
bool m_hasOcclusionQuery; // occlusion query: do you speak it ?!
|
||||
bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?!
|
||||
bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update)
|
||||
|
||||
// counts
|
||||
int m_maxAniso; // aniso limit - context query
|
||||
|
||||
// other exts
|
||||
bool m_hasBindableUniforms;
|
||||
int m_maxVertexBindableUniforms;
|
||||
int m_maxFragmentBindableUniforms;
|
||||
int m_maxBindableUniformSize;
|
||||
|
||||
bool m_hasUniformBuffers;
|
||||
|
||||
// runtime options that aren't negotiable once set
|
||||
bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only
|
||||
|
||||
//--------------------------- " can'ts " - specific problems that need to be worked around
|
||||
|
||||
bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes
|
||||
bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites
|
||||
bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule
|
||||
bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule
|
||||
bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen
|
||||
|
||||
|
||||
//--------------------------- " bads " - known bad drivers
|
||||
bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues
|
||||
bool m_badDriver108Intel; // this is the bad Intel HD4000 driver on 10.8 - intermittent crash on GLSL compilation.
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user