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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Header: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SHADERDLL_H
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#define SHADERDLL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <materialsystem/IShader.h>
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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class IShader;
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class ICvar;
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//-----------------------------------------------------------------------------
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// The standard implementation of CShaderDLL
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//-----------------------------------------------------------------------------
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class IShaderDLL
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{
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public:
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// Adds a shader to the list of shaders
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virtual void InsertShader( IShader *pShader ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Singleton interface
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//-----------------------------------------------------------------------------
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IShaderDLL *GetShaderDLL();
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//-----------------------------------------------------------------------------
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// Singleton interface for CVars
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//-----------------------------------------------------------------------------
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ICvar *GetCVar();
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#endif // SHADERDLL_H
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