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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// NOTE: This is a cut-and-paste hack job to get animation set construction
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// working from a commandline tool. It came from tools/ifm/createsfmanimation.cpp
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// This file needs to die almost immediately + be replaced with a better solution
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// that can be used both by the sfm + sfmgen.
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//
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//=============================================================================
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#ifndef SFMANIMATIONSETUTILS_H
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#define SFMANIMATIONSETUTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// movieobjects
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//-----------------------------------------------------------------------------
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class CDmeFilmClip;
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class CDmeGameModel;
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class CDmeAnimationSet;
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//-----------------------------------------------------------------------------
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// Creates an animation set
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//-----------------------------------------------------------------------------
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CDmeAnimationSet *CreateAnimationSet( CDmeFilmClip *pMovie, CDmeFilmClip *pShot,
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CDmeGameModel *pGameModel, const char *pAnimationSetName, int nSequenceToUse, bool bAttachToGameRecording );
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#endif // SFMANIMATIONSETUTILS_H
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