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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef POSEDEBUGGER_H
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#define POSEDEBUGGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IClientNetworkable;
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abstract_class IPoseDebugger
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{
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public:
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virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) = 0;
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virtual void AccumulatePose(
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const CStudioHdr *pStudioHdr,
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CIKContext *pIKContext,
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Vector pos[],
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Quaternion q[],
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int sequence,
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float cycle,
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const float poseParameter[],
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int boneMask,
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float flWeight,
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float flTime
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) = 0;
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};
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extern IPoseDebugger *g_pPoseDebugger;
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#endif // #ifndef POSEDEBUGGER_H
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