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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Dme version of a list of lods
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//
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//===========================================================================//
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#ifndef DMELODLIST_H
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#define DMELODLIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mdlobjects/dmebodypart.h"
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//-----------------------------------------------------------------------------
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// Forward Declarations
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//-----------------------------------------------------------------------------
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class CDmeLOD;
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//-----------------------------------------------------------------------------
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// A class representing a list of LODs
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//-----------------------------------------------------------------------------
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class CDmeLODList : public CDmeBodyPart
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{
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DEFINE_ELEMENT( CDmeLODList, CDmeBodyPart );
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public:
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// Returns the number of LODs in this body part, can be 0
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virtual int LODCount() const;
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// Returns the root LOD. This is the one with the switch metric 0
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virtual CDmeLOD *GetRootLOD();
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// Returns the shadow LOD
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virtual CDmeLOD *GetShadowLOD();
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// NOTE: It may be possible to eliminate the skeleton here
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// and assume the LOD always uses the root skeleton.
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CDmaElementArray< CDmeLOD > m_LODs;
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};
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#endif // DMELODLIST_H
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