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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Dme version of a hitbox
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//
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//===========================================================================//
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#ifndef DMEHITBOX_H
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#define DMEHITBOX_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "movieobjects/dmeshape.h"
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//-----------------------------------------------------------------------------
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// Forward Declarations
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//-----------------------------------------------------------------------------
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class CDmeDrawSettings;
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struct matrix3x4_t;
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//-----------------------------------------------------------------------------
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// A class representing an attachment point
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//-----------------------------------------------------------------------------
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class CDmeHitbox : public CDmeShape
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{
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DEFINE_ELEMENT( CDmeHitbox, CDmeShape );
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public:
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virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL );
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CDmaString m_SurfaceProperty;
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CDmaString m_Group;
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CDmaString m_Bone;
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CDmaVar< Vector > m_vecMins;
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CDmaVar< Vector > m_vecMaxs;
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CDmaColor m_RenderColor; // used for visualization
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private:
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};
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#endif // DMEHITBOX_H
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