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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef SEQUENCEPICKER_H
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#define SEQUENCEPICKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlstring.h"
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#include "vgui_controls/Frame.h"
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#include "vgui_controls/EditablePanel.h"
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#include "vgui_controls/ImageList.h"
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#include "datacache/imdlcache.h"
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#include "matsys_controls/mdlpanel.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class Splitter;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sequence picker panel
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//-----------------------------------------------------------------------------
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class CSequencePicker : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CSequencePicker, vgui::EditablePanel );
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public:
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enum PickType_t
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{
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PICK_NONE = 0,
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PICK_SEQUENCES = 0x1,
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PICK_ACTIVITIES = 0x2,
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PICK_ALL = 0xFFFFFFFF,
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};
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// Flags come from PickType_t
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CSequencePicker( vgui::Panel *pParent, int nFlags = PICK_ALL );
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~CSequencePicker();
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// overridden frame functions
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virtual void PerformLayout();
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// Sets the MDL to preview sequences for
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void SetMDL( const char *pMDLName );
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// Gets the selected activity/sequence
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PickType_t GetSelectedSequenceType();
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const char *GetSelectedSequenceName( );
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private:
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void RefreshActivitiesAndSequencesList();
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// Plays the selected activity
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void PlayActivity( const char *pActivityName );
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// Plays the selected sequence
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void PlaySequence( const char *pSequenceName );
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MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv );
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MESSAGE_FUNC( OnPageChanged, "PageChanged" );
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CMDLPanel *m_pMDLPreview;
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vgui::Splitter* m_pPreviewSplitter;
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vgui::PropertySheet *m_pViewsSheet;
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vgui::PropertyPage *m_pSequencesPage;
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vgui::PropertyPage *m_pActivitiesPage;
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vgui::ListPanel *m_pSequencesList;
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vgui::ListPanel *m_pActivitiesList;
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MDLHandle_t m_hSelectedMDL;
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CUtlString m_Filter;
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friend class CSequencePickerFrame;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Main app window
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//-----------------------------------------------------------------------------
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class CSequencePickerFrame : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CSequencePickerFrame, vgui::Frame );
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public:
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CSequencePickerFrame( vgui::Panel *pParent, int nFlags );
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// Inherited from Frame
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virtual void OnCommand( const char *pCommand );
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// Purpose: Activate the dialog
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void DoModal( const char *pMDLName );
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private:
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MESSAGE_FUNC_PARAMS( OnSequencePreviewChanged, "SequencePreviewChanged", kv );
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CSequencePicker *m_pPicker;
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vgui::Button *m_pOpenButton;
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vgui::Button *m_pCancelButton;
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};
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#endif // SEQUENCEPICKER_H
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