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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef COMPRESSED_LIGHT_CUBE_H
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#define COMPRESSED_LIGHT_CUBE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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struct CompressedLightCube
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{
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DECLARE_BYTESWAP_DATADESC();
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ColorRGBExp32 m_Color[6];
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};
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#endif // COMPRESSED_LIGHT_CUBE_H
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